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Industry Leader Take-Two Interactive Helps to Found and Fund Endowment Supporting Racial Equity and Inclusion in Gaming and Tech for the #1 Game Design Program in North America
LOS ANGELES–(BUSINESS WIRE)–$TTWO–Today, USC Games, ranked as Princeton Review’s #1 Games Program in North America in 2021, announced the establishment of The Gerald A. Lawson Endowment Fund for Black and Indigenous Students, with the goal of increasing those groups’ representation in games and tech industries. Take-Two Interactive Software, Inc. (NASDAQ: TTWO), global industry-leading developer, publisher, and marketer of interactive entertainment, made a significant seed contribution to establish the Lawson Fund for student support. The Fund will provide student support for Black and Indigenous students who wish to pursue undergraduate or graduate degrees in game design or computer science from USC’s prestigious program. With financial support from additional game and technology companies and donors, USC Games’ vision is to expand the initiative and support other aspects of diversity and equity, including salary support for additional Black and Indigenous faculty as well as labs and projects that addressed issues that affect these marginalized communities. Student recipients of the funds will be known as Lawson Scholars and the initiative will be featured during the program’s annual USC Games Expo on May 15, 2021 at 12PM PST, viewable on www.uscgamesexpo.com
“It’s humbling to publicly announce this Fund in the wake of the verdict in Minneapolis, since Danny Bilson—the Director of USC Games and Chair of Cinematic Arts’ Interactive Media & Games Division—and I started working on its framework during the racial justice marches in Summer 2020,” said USC Interactive Media & Games’ Professor and Head of Marketing, Jim Huntley, who led the Lawson Fund’s creation. “We felt strongly that it should honor Mr. Lawson since it will support Black and Indigenous gaming students for generations, and is only made possible with the shared vision and support from Take-Two Interactive.”
Take-Two Interactive, publisher and developer of such renowned and successful franchises as Grand Theft Auto, Red Dead Redemption, NBA 2K, BioShock, Borderlands, and Sid Meier’s Civilization, has a proud history of commitment to diversity, equity, and inclusion initiatives, including supporting such organizations as After-School All-Stars, The Animation Project, Black Girls Code, ESA Foundation, Gameheads, Games for Change, Gay Gaming Professionals, Girls Make Games, Hidden Genius Project, and School of Interactive Arts. In addition, The Gerald A. Lawson Endowment Fund marks the Company’s second collegiate scholarship program dedicated to advancing diversity and inclusion within the industry, joining Take-Two’s MFA in Game Design scholarship program with New York University’s Tisch School of the Arts that was established in 2019.
“Take-Two is honored to be the first industry partner in USC Games’ Gerald A. Lawson Endowment Fund,” said Strauss Zelnick, Chairman and CEO of Take-Two. “We are confident that our shared vision for enhancing diversity, equity, and inclusion in our industry will be realized through the establishment of this fund and helping to enable students from Black and Indigenous communities to pursue their passions and creative futures in USC’s renowned program. We believe firmly that one way to ensure diversity and inclusion in both our Company and industry, is to actively invest in developing diverse voices among those who create authentic, captivating, and engaging entertainment experiences that are reflective of the audiences that enjoy them.”
Gerald A. “Jerry” Lawson led the team that invented interchangeable ROM cartridges used in the Fairchild Channel F, one of the early home gaming consoles that pre-dated the Atari 2600. Born in 1940 in Brooklyn, New York, he credited his lifelong interest in science to his first-grade teacher, who inspired him with stories about the prolific Black inventor George Washington Carver. Mr. Lawson became one of the few Black engineers in the gaming industry during its inception, when he also developed the arcade game Demolition Derby and was a member of the legendary “Homebrew Computer Club” whose members also included Apple founders Steve Jobs and Steve Wozniak.
Mr. Lawson, who passed away in April 2011, is posthumously being celebrated for his contributions. A month before he died, he was honored as an industry pioneer by the Interactive Game Developers Association (IGDA). In 2019, he received the ID@Xbox Gaming Heroes award at the Independent Games Festival, and his contributions are on permanent display at the World Video Game Hall of Fame at the Strong National Museum of Play in Rochester, New York. He is survived by his wife, Catherine, and two adult children, Karen and Anderson, who told his story in High Score, the Netflix documentary series about the developers of early video games.
Returns from the Endowment will support qualifying graduate and undergraduate games program students in both the School of Cinematic Arts and the Viterbi School of Engineering, beginning in the Fall 2022 semester. Donations to the Fund will be ongoing. “We’d like to get as many donors on board at the Fund’s outset, to positively impact as many incoming 2022 students as we can,” Huntley explained. “We’re eternally grateful to Take Two for being the first company on board and are looking forward to working with more trailblazers like them: companies committed to improving Black and Indigenous representation in games and tech.”
For media inquiries about USC Games, please contact alice@zebrapartners.net. For more information on supporting the Lawson Fund, visit http://games.usc.edu/lawsonfund or contact Sabrina Espinoza at swarren@cinema.usc.edu.
About USC Games
USC Games is a flagship collaboration offered jointly by the USC School of Cinematic Arts’ Interactive Media & Games Division (IMGD) and the USC Viterbi School of Engineering Computer Science Department. This unified brand brings our programs under one umbrella, allowing students and faculty across the University of Southern California to collaborate together in creating innovative games.
The program at the USC School Cinematic Arts focuses on both the design and production of interactive media and games. Students emerge as creative media leaders, fluent in many forms of visual expression and storytelling, with a sophistication in designing and developing innovative interactive experiences that expand the state of interactive art and play across domains, such as entertainment, education, health care and social action.
The Computer Science Games program at the USC Viterbi School of Engineering provides students with grounding in the fundamentals of computer science and a cross-disciplinary background in game development. Students emerge with an engineering-oriented game-programming skillset, with an understanding of key technologies and the ability to lead complex technical teams in the development of games.
In addition to an Advanced Games class, USC Games presents the annual USC Games Expo, an event showcasing games created at the university that is open to the public, and also produces an industry event at the annual Game Developers Conference. USC Games also collaborates with game design programs at other colleges and universities. For more information go to games.usc.edu; or connect at uscgames@usc.edu.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, Private Division, and Social Point. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
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The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; the impact of reductions in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of potential inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our Grand Theft Auto and NBA 2K products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation 5 and Xbox Series X; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.
Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
Contacts
Take-Two Interactive
Alan Lewis
Vice President
Corporate Communications & Public Affairs
(646) 536-2983
Alan.Lewis@take2games.com
USC Games
Alice Martinez
alice@zebrapartners.net
(858) 999-6331
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