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Developers now have a production-ready path to bring immersive Unity experiences to Galaxy XR and the next wave of Android XR devices
SAN FRANCISCO–(BUSINESS WIRE)–Unity (NYSE: U), the leading platform to create and grow games and interactive experiences, today announced the general availability of Android XR support in Unity 6 — making it easy for developers to reach new audiences and platforms with their games and apps.
“By collaborating closely with Google and Samsung, we integrated Android XR tools into Unity 6 early and verified them with developers in real production environments ahead of the launch,” said Alex Blum, COO at Unity. “We’re not just optimizing for one headset — we’re building for an open, scalable Android XR ecosystem where developers can reach new markets with less lift and more confidence.”
“Unity’s support of Android XR made it really easy for us to get started,” said Andrew Eiche, CEO of Owlchemy Labs. “We were able to bring some of our biggest games to Android XR in about a week, which helped us reach more players without a ton of extra work. That time savings also let us build something completely new with Inside [JOB].”
Unity’s day-one Android XR support opens the door for teams across gaming, education, entertainment, and enterprise industries to quickly build new games and apps or quickly port existing Unity ones to the Android XR ecosystem. Several launch-day experiences built with Unity are now available for Galaxy XR, including:
Unity’s Android XR support is available in Unity 6 and later versions, and is currently open to all developers.
About Unity
Unity [NYSE: U] offers a suite of tools to create, market, and grow games and interactive experiences across all major platforms from mobile, PC, and console, to extended reality. For more information, visit Unity.com.
Forward-looking statement
This publication contains “forward-looking statements,” as that term is defined under federal securities laws, including, in particular, statements about Unity’s plans, strategies, and objectives. The words “believe,” “may,” “will,” “estimate,” “continue,” “intend,” “expect,” “plan,” “project,” and similar expressions are intended to identify forward-looking statements. These forward-looking statements are subject to risks, uncertainties, and assumptions. If the risks materialize or assumptions prove incorrect, actual results could differ materially from the results implied by these forward-looking statements. Further information on these and additional risks that could affect Unity’s results is included in our filings with the Securities and Exchange Commission (SEC) which are available on the Unity Investor Relations website. Statements herein speak only as of the date of this release, and Unity assumes no obligation to, and does not currently intend to, update any such forward-looking statements after the date of this publication except as required by law.
Contacts
Unity PR Contact:
Adam Dalezman
UnityComms@unity3d.com
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