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GAAP Net revenue grew 16% to $3.089 billion
GAAP Net income increased 21% to $3.54 per diluted share
GAAP net cash provided by operating activities was $685.7 million
Adjusted Unrestricted Operating Cash Flow (Non-GAAP) was $615.4 million
Net Bookings grew to $2.990 billion
NEW YORK–(BUSINESS WIRE)–Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported strong results for its fourth quarter and fiscal year 2020, ended March 31, 2020, and provided its initial outlook for its fiscal first quarter 2021, ending June 30, 2020, and fiscal year 2021, ending March 31, 2021.
Fiscal Fourth Quarter 2020 Financial Highlights
GAAP net revenue grew 41% to $760.5 million, as compared to $539.0 million in last year’s fiscal fourth quarter. Recurrent consumer spending (which is generated from ongoing consumer engagement and includes virtual currency, add-on content and in-game purchases) increased 40% and accounted for 54% of total GAAP net revenue. The largest contributors to GAAP net revenue in fiscal fourth quarter 2020 were NBA® 2K20 and NBA 2K19, Grand Theft Auto® Online and Grand Theft Auto V, Red Dead Redemption 2 and Red Dead Online, Borderlands 3, Sid Meier’s Civilization® VI, Social Point’s mobile games, and WWE® SuperCard and WWE 2K20.
Digitally-delivered GAAP net revenue grew 54% to $634.7 million, as compared to $413.5 million in last year’s fiscal fourth quarter, and accounted for 83% of total GAAP net revenue. The largest contributors to digitally-delivered GAAP net revenue in fiscal fourth quarter 2020 were Grand Theft Auto Online and Grand Theft Auto V, NBA 2K20 and NBA 2K19, Red Dead Redemption 2 and Red Dead Online, Borderlands 3, Sid Meier’s Civilization VI, Social Point’s mobile games, and WWE SuperCard and WWE 2K20.
GAAP net income grew 116% to $122.7 million, or $1.07 per diluted share, as compared to $56.8 million, or $0.50 per diluted share, for the year-ago period.
The following data, together with a management reporting tax rate of 17%, are used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
Three Months Ended March 31, 2020 |
|||||||||||||||||||
|
|
Financial Data |
|||||||||||||||||
$ in thousands |
Statement of operations |
|
Change in deferred net revenue and related cost of goods sold |
|
Stock-based compensation |
|
Impact of business reorganization |
|
Amortization & impairment of acquired intangible assets |
|
Loss on long-term investments |
||||||||
|
|
||||||||||||||||||
Net revenue |
$ |
760,541 |
(31,119 |
) |
|
|
|||||||||||||
Cost of goods sold |
|
396,640 |
(20,743 |
) |
(62,353 |
) |
|
(3,288 |
) |
|
|||||||||
|
|
||||||||||||||||||
Gross profit |
|
364,901 |
(10,376 |
) |
62,353 |
|
|
3,288 |
|
|
|||||||||
|
|
||||||||||||||||||
Operating expenses |
|
243,017 |
(18,930 |
) |
384 |
|
(1,658 |
) |
|
||||||||||
|
|
||||||||||||||||||
Income from operations |
|
121,884 |
(10,376 |
) |
81,283 |
|
(384 |
) |
4,946 |
|
|
||||||||
Interest and other, net |
|
8,083 |
857 |
|
|
|
|||||||||||||
Loss on long-term investments |
|
5,333 |
|
|
|
|
(5,333 |
) |
|||||||||||
Income before income taxes |
|
124,634 |
(9,519 |
) |
81,283 |
|
(384 |
) |
4,946 |
|
5,333 |
|
In order to calculate net income per diluted share for management reporting purposes, the Company uses its fully diluted share count of 114.40 million.
Fiscal Fourth Quarter Operational Metric – Net Bookings
Net Bookings is defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.
Total Net Bookings grew 49% to $729.4 million, as compared to $488.4 million during last year’s fiscal fourth quarter. Net Bookings from recurrent consumer spending grew 47% year-over-year and accounted for 61% of total Net Bookings. The largest contributors to Net Bookings were Grand Theft Auto Online and Grand Theft Auto V, NBA 2K20, Red Dead Redemption 2 and Red Dead Online, Borderlands 3, Sid Meier’s Civilization VI, Social Point’s mobile games, and WWE SuperCard and WWE 2K20.
Catalog accounted for $432.1 million of Net Bookings led by Grand Theft Auto, Red Dead Redemption, Sid Meier’s Civilization, and Social Point’s mobile offerings.
Digitally-delivered Net Bookings grew 60% to $672.1 million, as compared to $419.0 million in last year’s fiscal fourth quarter, and accounted for 92% of total Net Bookings. The largest contributors to digitally-delivered Net Bookings in fiscal fourth quarter 2020 were Grand Theft Auto Online and Grand Theft Auto V, NBA 2K20, Red Dead Redemption 2 and Red Dead Online, Borderlands 3, Sid Meier’s Civilization VI, Social Point’s mobile games, and WWE SuperCard and WWE 2K20.
Fiscal Year 2020 Financial Highlights
GAAP net revenue grew 16% to $3.089 billion, as compared to $2.668 billion in fiscal year 2019. Recurrent consumer spending increased 29% and accounted for 45% of total GAAP net revenue. The largest contributors to GAAP net revenue in fiscal year 2020 were NBA 2K20 and NBA 2K19, Grand Theft Auto Online and Grand Theft Auto V, Red Dead Redemption 2 and Red Dead Online, Borderlands 3, The Outer Worlds, WWE SuperCard and WWE 2K20, Social Point’s mobile games, and Sid Meier’s Civilization VI.
Digitally-delivered GAAP net revenue grew 41% to $2.379 billion, as compared to $1.682 billion in fiscal year 2019, and accounted for 77% of total GAAP net revenue. The largest contributors to digitally-delivered GAAP net revenue in fiscal year 2020 were NBA 2K20 and NBA 2K19, Grand Theft Auto Online and Grand Theft Auto V, Red Dead Redemption 2 and Red Dead Online, Borderlands 3, The Outer Worlds, Sid Meier’s Civilization VI, Social Point’s mobile games, and WWE SuperCard and WWE 2K20.
GAAP net income increased 21% to $404.5 million, or $3.54 per diluted share, as compared to $333.8 million, or $2.90 per diluted share, in fiscal year 2019.
GAAP net cash provided by operating activities was $685.7 million, as compared to $843.5 million in fiscal year 2019. Adjusted Unrestricted Operating Cash Flow (Non-GAAP), which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash, was $615.4 million, as compared to $715.5 million last year (please see the section below titled “Non-GAAP Financial Measure” for additional information). As of March 31, 2020, the Company had cash and short-term investments of $2.002 billion.
The following data, together with a management reporting tax rate of 17%, are used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
Twelve Months Ended March 31, 2020 |
||||||||||||||||||||||
|
Financial Data |
|||||||||||||||||||||
$ in thousands |
Statement of operations |
|
Change in deferred net revenue and related cost of goods sold |
|
Stock-based compensation |
|
Acquisition related expenses |
|
Impact of business reorganization |
|
Amortization & impairment of acquired intangible assets |
|
Loss on long-term investments |
|||||||||
|
|
|
||||||||||||||||||||
Net revenue |
$ |
3,088,970 |
(98,612 |
) |
|
|
||||||||||||||||
Cost of goods sold |
|
1,542,450 |
(87,253 |
) |
(154,031 |
) |
|
|
(13,598 |
) |
|
|||||||||||
|
|
|
||||||||||||||||||||
Gross profit |
|
1,546,520 |
(11,359 |
) |
154,031 |
|
|
|
13,598 |
|
|
|||||||||||
|
|
|
||||||||||||||||||||
Operating expenses |
|
1,121,253 |
(103,850 |
) |
(367 |
) |
(83 |
) |
(6,665 |
) |
|
|||||||||||
|
|
|
||||||||||||||||||||
Income from operations |
|
425,267 |
(11,359 |
) |
257,881 |
|
367 |
|
83 |
|
20,263 |
|
|
|||||||||
Interest and other, net |
|
38,505 |
476 |
|
|
|
|
|||||||||||||||
|
|
|
|
|
|
|
|
|
|
|||||||||||||
Loss on long-term investments |
5,333 |
(5,333 |
) |
|||||||||||||||||||
Income before income taxes |
|
458,439 |
(10,883 |
) |
257,881 |
|
367 |
|
83 |
|
20,263 |
|
5,333 |
|
In order to calculate net income per diluted share for management reporting purposes, the Company uses its fully diluted share count of 114.13 million.
Fiscal Year 2020 Operational Metric – Net Bookings
Total Net Bookings grew to $2.990 billion, as compared to $2.929 billion in fiscal year 2019. Net Bookings from recurrent consumer spending grew 34% and accounted for 51% of total Net Bookings. The largest contributors to Net Bookings were NBA 2K20 and NBA 2K19, Grand Theft Auto Online and Grand Theft Auto V, Borderlands 3, Red Dead Redemption 2 and Red Dead Online, The Outer Worlds, WWE 2K20, WWE SuperCard and WWE K19, Social Point’s mobile games, and Sid Meier’s Civilization VI.
Digitally-delivered Net Bookings grew 35% to $2.440 billion, as compared to $1.802 billion in fiscal year 2019, and accounted for 82% of total Net Bookings. The largest contributors to digitally-delivered Net Bookings in fiscal year 2020 were Grand Theft Auto Online and Grand Theft Auto V, NBA 2K20 and NBA 2K19, Borderlands 3, Red Dead Redemption 2 and Red Dead Online, The Outer Worlds, Sid Meier’s Civilization VI, Social Point’s mobile games, and WWE SuperCard, WWE 2K20 and WWE 2K19.
Management Comments
“Our significantly better-than-expected fourth quarter results concluded another extraordinary year for Take-Two, during which we achieved numerous milestones, including record Net Bookings of nearly $3 billion, as well as record digitally-delivered Net Bookings, Net Bookings from recurrent consumer spending, and earnings,” said Strauss Zelnick, Chairman and CEO of Take-Two. “Nearly all of our titles outperformed in the fourth quarter, including NBA 2K20, Grand Theft Auto Online and Grand Theft Auto V, Red Dead Redemption 2, Borderlands 3 and Social Point’s mobile games.
“Looking ahead, Take-Two has the strongest development pipeline in its history, including sequels from our biggest franchises as well as exciting new IP. While fiscal 2021 will be a light new release year, we expect to deliver strong results, reflecting the diversity and strength of our catalog and live service offerings. We have an array of titles that we will begin to launch in fiscal 2022, which we expect to drive sequential growth that year. Our Company remains superbly positioned – creatively, operationally and financially – to capitalize on the many positive trends in our industry, and to deliver continued growth and returns for our shareholders over the long-term.”
COVID-19 Response
At Take-Two, our number one priority is the health and safety of our employees and their families. All of our offices moved largely to work-from-home environments by mid-March. We are continuing to find ways to support our employees and their families as we navigate through this unprecedented situation, including services to help families balance work and home life. The digital nature of our content means our creative talent can continue to work on game development from home. The shift to remote working adds complexity and challenges in some areas of the game development process; however, based on our work to date, we currently do not expect any delays other than what has been announced.
With more people staying at home, we have experienced, and are continuing to experience, heightened levels of engagement and Net Bookings growth-to-date. The full extent of the impact of the COVID-19 pandemic to our business, operations and financial results will depend on numerous evolving factors that we are not able to predict. The key risks to our business are set forth under the heading “Forward Looking Statements” in this release and will be included in Take-Two’s Annual Report on Form 10-K for the fiscal year ended March 31, 2020.
As previously announced, for the months of April and May, Take-Two’s labels will come together to donate 5% of Net Bookings (after platform fees) from in-game purchases from Grand Theft Auto Online and Red Dead Online from Rockstar Games, NBA 2K20 and NBA 2K19 from 2K Games, Dragon City from Social Point, as well as from full-game digital sales of The Outer Worlds from Private Division, to support an array of COVID-19 charities and local businesses in need.
Business and Product Highlights
Since January 1, 2020:
Rockstar Games:
2K:
Private Division:
Outlook for Fiscal 2021
Take-Two is providing its initial outlook for its fiscal first quarter ending June 30, 2020 and its fiscal year ending March 31, 2021:
First Quarter Ending June 30, 2020
The Company is also providing selected data and its management reporting tax rate of 16%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
Three Months Ending June 30, 2020 |
|||||||||
Financial Data |
|||||||||
$ in millions |
GAAP outlook (2) |
Change in deferred net revenue and related cost of goods sold |
Stock-based compensation |
Amortization of acquired intangible assets |
|||||
Net revenue |
$775 to $825 |
|
$25 |
|
|
|
|
||
|
|
|
|
|
|
|
|||
Cost of goods sold |
$392 to $418 |
|
($8) |
|
($22) |
|
($2) |
||
|
|
|
|
|
|
|
|||
Operating Expenses |
$267 to $277 |
|
|
|
($20) |
|
($2) |
||
Interest and other, net |
($3) |
|
|
|
|
|
|
||
Income before income taxes |
$119 to $133 |
|
$33 |
|
$42 |
|
$4 |
Fiscal Year Ending March 31, 2021
The Company is also providing selected data and its management reporting tax rate of 16%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
Twelve Months Ending March 31, 2021 |
||||||||||
Financial Data |
||||||||||
$ in millions |
GAAP outlook (2) |
Change in deferred net revenue and related cost of goods sold |
Stock-based compensation |
Amortization of acquired intangible assets |
||||||
Net revenue |
$2,630 to $2,730 |
|
($80) |
|
|
|
|
|||
|
|
|
|
|
|
|
||||
Cost of goods sold |
$1,192 to $1,238 |
|
$14 |
|
($70) |
|
($10) |
|||
|
|
|
|
|
|
|
||||
Operating Expenses |
$1,101 to $1,121 |
|
|
|
($74) |
|
($7) |
|||
Interest and other, net |
($7) |
|
|
|
|
|
|
|||
Income before income taxes |
$344 to $378 |
|
($94) |
|
$144 |
|
$17 |
1) |
Includes 113.9 million basic shares and 0.9 million shares representing the potential dilution from unvested employee stock grants. |
|
2) |
The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously. |
|
3) |
Includes 114.2 million basic shares and 0.9 million shares representing the potential dilution from unvested employee stock grants. |
|
4) |
Includes a $210 million net increase in restricted cash for fiscal 2021. |
Key assumptions and dependencies underlying the Company’s outlook include: the timely delivery of the titles included in this financial outlook; a stable economic environment; continued consumer acceptance of Xbox One and PlayStation 4; the ability to develop and publish products that capture market share for these current generation systems while also leveraging opportunities on next-gen consoles, PC, mobile and other platforms; and stable foreign exchange rates. See also “Cautionary Note Regarding Forward Looking Statements” below.
Product Releases
The following titles have been released since January 1, 2020:
Label |
Title |
Platforms |
Release Date |
||||
2K |
WWE 2K20 Originals: Southpaw Regional Wrestling (DLC) |
PS4, Xbox One, PC |
February 7, 2020 |
||||
2K |
Borderlands 3 (for Steam and other retailers) |
PC |
March 13, 2020 |
||||
2K |
WWE 2K20 Originals: Empire of Tomorrow (DLC) |
PS4, Xbox One, PC |
March 13, 2020 |
||||
2K |
Borderlands 3: Guns, Love, and Tentacles: The Marriage of |
|
|
||||
|
Wainwright & Hammerlock (DLC) |
PS4, Xbox One, PC, Stadia |
March 26, 2020 |
||||
2K |
XCOM: Chimera Squad |
PC |
April 24, 2020 |
||||
2K |
Mafia II and Mafia III |
PS4, Xbox One, PC |
May 19, 2020 |
||||
Take-Two’s lineup of future titles announced to-date includes: | |||||||
|
|
|
|
||||
Label |
Title |
Platforms |
Release Date |
||||
2K |
Sid Meier’s Civilization VI -Frontier Pass (DLC) |
PS4, Xbox One, Switch, PC |
May 21, 2020 |
||||
2K |
BioShock: The Collection |
Switch |
May 29, 2020 |
||||
2K |
Borderlands Legendary Collection |
Switch |
May 29, 2020 |
||||
2K |
XCOM 2 Collection |
Switch |
May 29, 2020 |
||||
Private Division |
The Outer Worlds |
Switch |
June 5, 2020 |
||||
Private Division |
Disintegration |
PS4, Xbox One, PC |
June 16, 2020 |
||||
Private Division |
Kerbal Space Program: Shared Horizons (free update) |
PC |
July 1, 2020 |
||||
2K |
PGA Tour 2K21 |
PS4, Xbox One, Switch, PC Stadia |
August 21, 2020 |
||||
2K |
Mafia I |
PS4, Xbox One, PC |
August 28, 2020 |
||||
2K |
NBA 2K21 |
TBA |
Fall 2020 |
||||
2K |
WWE 2K Battlegrounds |
TBA |
Fall 2020 | ||||
Private Division |
Kerbal Space Program 2 |
PS4, Xbox One, PC |
Fall 2021 |
Contacts
(Investor Relations)
Henry A. Diamond
Senior Vice President
Investor Relations & Corporate Communications
Take-Two Interactive Software, Inc.
(646) 536-3005
Henry.Diamond@take2games.com
(Corporate Press)
Alan Lewis
Vice President
Corporate Communications & Public Affairs
Take-Two Interactive Software, Inc.
(646) 536-2983
Alan.Lewis@take2games.com
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