Digital Media Net - Your Gateway To Digital media Creation. News and information on Digital Video, VR, Animation, Visual Effects, Mac Based media. Post Production, CAD, Sound and Music
Founding members Electronic Arts, Google, Microsoft, Nintendo of America and Ubisoft join ESA at GDC in announcing new accessibility tags to better support players.
WASHINGTON, March 20, 2025 /PRNewswire/ — The Entertainment Software Association (ESA) today announced the Accessible Games Initiative, a cross-industry effort to provide consumers with clear information about the accessibility features available in video games. The Accessible Games Initiative was announced at the Game Developers Conference (GDC) by the ESA and representatives from five founding member companies: Electronic Arts, Google, Microsoft, Nintendo of America and Ubisoft.
The primary purpose of the new Accessible Games Initiative is to help provide clear information about whether a specific video game has accessibility features and, if so, what those features are. The initiative is launching with a set of 24 “tags,” all with clear criteria about what each tag means. Sample tags include: clear text, large and clear subtitles, narrated menus, stick inversion and save anytime, among others. Over time, participating companies will place the Accessible Games Initiative tags near their game product information – for example on digital storefronts, product pages or digital catalogues. This can help provide players and other consumers, such as parents and teachers, with clear information about which features are in any given game before they make a purchase.
“Tens of millions of Americans have a disability and often face barriers to experiencing the joy and connection that comes with playing video games,” said Stanley Pierre-Louis, ESA president and CEO. “We are immensely proud to announce the Accessible Games Initiative in partnership with industry leaders. This initiative demonstrates how impactful we can be when we work together in our industry-wide pursuit of helping more people experience the power of play.”
The idea for the Accessible Games Initiative was first developed by Electronic Arts, Google, Microsoft, Nintendo of America, Sony Interactive Entertainment and Ubisoft. Additional companies have already joined the Initiative, including Amazon Games, Riot Games, Square Enix and Warner Bros. Games. The Accessible Games Initiative will be managed by the ESA, the trade association representing the U.S. video game industry.
Other key facts:
To view the tags and learn more about the Accessible Games Initiative, visit www.accessiblegames.com.
About the ESA
Founded in 1994, the Entertainment Software Association (ESA) has served as the voice and advocate for the U.S. video game industry for more than 30 years. Its members are the innovators, creators, publishers and business leaders that are reimagining entertainment and transforming how we interact, learn, connect and play. The ESA works to expand and protect the dynamic marketplace for video games through innovative and engaging initiatives that showcase the positive impact of video games on people, culture and the economy to secure a vibrant future for the industry for decades to come. For more information, visit the ESA’s website or follow the ESA on X @theESA or Instagram @theesaofficial.
SOURCE Entertainment Software Association
SAN FRANCISCO, March 20, 2025 /PRNewswire/ -- LIGHTSPEED STUDIOS, a leading global game developer, at…
LOS ANGELES, March 20, 2025 /PRNewswire/ -- Dive into Bull Shark, the chaotic, laugh-out-loud card game…
USA News Group News Commentary Issued on behalf of Scope Technologies Corp. VANCOUVER, BC, March…
DUBAI, United Arab Emirates--(BUSINESS WIRE)--#AIMakeup--Banuba, a leading augmented reality (AR) company, is thrilled to announce…
- A7 Digital to deliver top-tier infrastructure and operations support for a variety of industries…
Kevin Northrup, Lighting Designer for Luke Combs, chose an array of Ayrton fixtures, MDG theONE…