Digital Media Net - Your Gateway To Digital media Creation. News and information on Digital Video, VR, Animation, Visual Effects, Mac Based media. Post Production, CAD, Sound and Music
Categories: News

Unity Releases Enhancements for Robotics Industry

Computer Vision and ROS Integrations Unlock and Accelerate Robotics Applications for Industrials

SAN FRANCISCO–(BUSINESS WIRE)–Unity, the world’s leading platform for creating and operating real-time 3D (RT3D) content, today released its Object Pose Estimation demonstration, which combines the power of computer vision and simulation technologies illustrating how Unity’s AI and Machine Learning capabilities are having real-world impact on the use of robotics in industrial settings. Object Pose Estimation and its corresponding demonstration come on the heels of recent releases aimed at supporting the eminent Robot Operating System (ROS), a flexible framework for writing robot software. The combinations of these Unity tools and others open the door for roboticists to safely, cost-effectively, and quickly explore, test, develop, and deploy solutions.


“This is a powerful example of a system that learns instead of being programmed, and as it learns from the synthetic data, it is able to capture much more nuanced patterns than any programmer ever could,” said Dr. Danny Lange, Senior Vice President of Artificial Intelligence, Unity. “Layering our technologies together shows how we are crossing a line, and we are starting to deal with something that is truly AI, and in this case, demonstrating the efficiencies possible in training robots.”

Simulation technology is highly effective and advantageous when testing applications in situations that are dangerous, expensive, or rare. Validating applications in simulation before deploying to the robot shortens iteration time by revealing potential issues early. The combination of Unity’s built-in physics engine and the Unity Editor can be used to create endless permutations of virtual environments, enabling objects to be controlled by (an approximation) of the forces which act on them in the real world.

The Object Pose Estimation demo succeeds the release of Unity’s URDF Importer, an open-source Unity package for importing a robot into a Unity scene from its URDF file that takes advantage of enhanced support for articulations in Unity for more realistic kinematic simulations, and Unity’s ROS-TCP-Connector, which greatly reduces the latency of messages being passed between ROS nodes and Unity, allowing the robot to react in near real-time to its simulated environment. Today’s demo builds on this work by showing how Unity Computer Vision tools and the recently released Perception Package can be used to create vast quantities of synthetic, labeled training data to train a simple deep learning model to predict a cube’s position. The demo provides a tutorial on how to recreate this project, which can be extended by applying tailored randomizers to create more complex scenes.

“With Unity, we have not only democratized data creation, we’ve also provided access to an interactive system for simulating advanced interactions in a virtual setting,” added Lange. “You can develop the control systems for an autonomous vehicle, for example, or here for highly expensive robotic arms, without the risk of damaging equipment or dramatically increasing cost of industrial installations. To be able to prove the intended applications in a high-fidelity virtual environment will save time and money for the many industries poised to be transformed by robotics combined with AI and Machine Learning.”

To learn more about Unity’s work enabling the future of robotics, please visit our Unity Robotics page.

About Unity

Unity (NYSE: U) is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity’s platform provides a comprehensive set of software solutions to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. The company’s 1,800+ person research and development team keeps Unity at the forefront of development by working alongside partners to ensure optimized support for the latest releases and platforms. Apps developed by Unity creators were downloaded more than five billion times per month in 2020. For more information, please visit www.unity.com.

Contacts

Ryan M. Wallace

Unity Communications

ryan.wallace@unity3d.com
+1 917-442-2305

Staff

Recent Posts

The Public Voices Fellowship on Youth Well-being and Power Announces 2026 Fellows

Year-long program convenes 25 thought leaders to develop content that amplifies youthmental health research, supports…

1 hour ago

Wisycom Expands MPR60 With New Multichannel IFB Mode

LAS VEGAS, APRIL 14, 2026 — Wisycom, a global leader in advanced wireless RF solutions,…

8 hours ago

Another Titan Enters the Arena: Netflix Co-Founder Marc Randolph Joins Oh YAAS as Advisor

The Company Quietly Assembling a League of Industry Creators Continues to Defy ExpectationsDALLAS--(BUSINESS WIRE)--#collectibles--In what…

8 hours ago

Utopai Studios Announces Industry First Three Minute 4K Video Generation and Enhanced Story Agent for Its PAI Storytelling AI Platform

Multi-shot sequencing and multi-turn editing expand professional filmmaking capabilities with updated PAI available April 15MOUNTAIN…

8 hours ago

Blackmagic Design Announces Fairlight Live

Powerful software-based live audio mixer with support for SMPTE-2110 broadcast and immersive workflows, full redundancy,…

8 hours ago

Blackmagic Design Announces DaVinci Resolve 21

Major update adds new Photo page bringing Hollywood’s most advanced color tools to still photos,…

8 hours ago