Digital Media Net - Your Gateway To Digital media Creation. News and information on Digital Video, VR, Animation, Visual Effects, Mac Based media. Post Production, CAD, Sound and Music
GAAP net revenue grew to $2.668 billion
GAAP net income increased to $2.90 per diluted share
GAAP net cash provided by operating activities increased 71% to
$843.5 million
Adjusted Operating Cash Flow (Non-GAAP) increased 82% to $715.5
million
Net Bookings grew 47% to $2.929 billion
Repurchased 3.72 million shares of common stock for $362.4 million
during fiscal year 2019, including 1.12 million shares for $100.0
million during the fiscal fourth quarter
NEW YORK–(BUSINESS WIRE)–Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported strong
results for its fourth quarter and fiscal year 2019, ended March 31,
2019, and provided its initial outlook for its fiscal first quarter
2020, ending June 30, 2019, and fiscal year 2020, ending March 31, 2020.
Fiscal Fourth Quarter 2019 Financial Highlights
On April 1, 2018, the Company adopted FASB ASU 2014-09 (Topic 606), Revenue
from Contracts with Customers. Topic 606 significantly changes how
the Company recognizes and reports net revenue and net income; however,
it does not materially impact Net Bookings (our operational metric).
Financial data for periods prior to April 1, 2018 have not been restated.
GAAP net revenue grew to $539.0 million, as compared to $450.3 million
in last year’s fiscal fourth quarter. Recurrent consumer spending
(virtual currency, add-on content and in-game purchases) increased and
accounted for 54% of total GAAP net revenue. The largest contributors to
GAAP net revenue in fiscal fourth quarter 2019 were NBA® 2K19, Grand
Theft Auto® Online and Grand Theft Auto V, Red Dead
Redemption 2 and Red Dead Online, Sid Meier’s
Civilization® VI, Dragon City and Monster Legends, and WWE®
SuperCard and WWE 2K19.
Digitally-delivered GAAP net revenue grew to $413.5 million, as compared
to $301.4 million in last year’s fiscal fourth quarter, and accounted
for 77% of total GAAP net revenue. The largest contributors to
digitally-delivered GAAP net revenue in fiscal fourth quarter 2019 were NBA
2K19, Grand Theft Auto Online and Grand Theft Auto V,
Red Dead Redemption 2 and Red Dead Online, Sid Meier’s
Civilization VI, Dragon City and Monster Legends, and WWE
SuperCard and WWE 2K19.
GAAP net income was $56.8 million, or $0.50 per diluted share, as
compared to $90.9 million, or $0.77 per diluted share, for the year-ago
period.
The following data, together with a management reporting tax rate of
20%, are used internally by the Company’s management and Board of
Directors to adjust the Company’s GAAP financial results in order to
facilitate comparison of its operating performance between periods and
to better understand its core business and future outlook:
Three Months Ended March 31, 2019 |
|||||||||||||||||||
Financial Data |
|||||||||||||||||||
$ in thousands |
Statement of |
Change in deferred |
Stock-based |
Impact of |
Amortization & |
||||||||||||||
Net revenue | $ | 539,007 | (50,596 | ) | |||||||||||||||
Cost of goods sold | 258,915 | (17,606 | ) | (41,335 | ) | (3,919 | ) | ||||||||||||
Gross profit | 280,092 | (32,990 | ) | 41,335 | 3,919 | ||||||||||||||
Operating expenses | 222,031 | (27,754 | ) | (1,214 | ) | (1,702 | ) | ||||||||||||
Income from operations | 58,061 | (32,990 | ) | 69,089 | 1,214 | 5,621 | |||||||||||||
Interest and other, net | 6,466 | 3,419 | |||||||||||||||||
Income before income taxes | 64,527 | (29,571 | ) | 69,089 |
1,214 |
5,621 | |||||||||||||
In order to calculate net income per diluted share for management
reporting purposes, the Company uses its fully diluted share count of
113.9 million.
Fiscal Fourth Quarter Operational Metric – Net
Bookings
Net Bookings is defined as the net amount of products and services sold
digitally or sold-in physically during the period, and includes
licensing fees, merchandise, in-game advertising, strategy guides and
publisher incentives.
Total Net Bookings grew 19% to $488.4 million, as compared to $411.4
million during last year’s fiscal fourth quarter. Net Bookings from
recurrent consumer spending grew 27% year-over-year and accounted for
62% of total Net Bookings. The largest contributors to Net Bookings were NBA
2K19, Grand Theft Auto Online and Grand Theft Auto V,
Red Dead Redemption 2 and Red Dead Online, Sid Meier’s
Civilization VI, Dragon City and Monster Legends, and WWE
SuperCard and WWE 2K19.
Catalog accounted for $254.5 million of Net Bookings led by Grand
Theft Auto, Sid Meier’s Civilization VI, and Dragon City
and Monster Legends.
Digitally-delivered Net Bookings grew 26% to $419.0 million, as compared
to $333.1 million in last year’s fiscal fourth quarter, and accounted
for 86% of total Net Bookings. The largest contributors to
digitally-delivered Net Bookings in fiscal fourth quarter 2019 were NBA
2K19, Grand Theft Auto Online and Grand Theft Auto V,
Red Dead Redemption 2 and Red Dead Online, Sid Meier’s
Civilization VI, Dragon City and Monster Legends, and WWE
SuperCard and WWE 2K19.
Fiscal Year 2019 Financial Highlights
GAAP net revenue grew to $2.668 billion, as compared to $1.793 billion
in fiscal year 2018. Recurrent consumer spending increased and accounted
for 40% of total GAAP net revenue. The largest contributors to GAAP net
revenue in fiscal year 2019 were Red Dead Redemption 2 and Red
Dead Online, Grand Theft Auto Online and Grand Theft Auto V,
NBA 2K19 and NBA 2K18, WWE 2K19 and WWE SuperCard,
Dragon City and Monster Legends, and Sid Meier’s
Civilization VI.
Digitally-delivered GAAP net revenue grew to $1.682 billion, as compared
to $1.131 billion in fiscal year 2018, and accounted for 63% of total
GAAP net revenue. The largest contributors to digitally-delivered GAAP
net revenue in fiscal year 2019 were Grand Theft Auto Online and Grand
Theft Auto V, NBA 2K19 and NBA 2K18, Red Dead
Redemption 2 and Red Dead Online, Monster Legends and Dragon
City, WWE SuperCard and WWE 2K19, and Sid Meier’s
Civilization VI.
GAAP net income increased to $333.8 million, or $2.90 per diluted share,
as compared to $173.5 million, or $1.54 per diluted share, in fiscal
year 2018. GAAP net income for fiscal year 2019 included a favorable
impact from the release of certain valuation allowances on the Company’s
deferred tax assets resulting in the recognition of a $107.1 million tax
benefit.
GAAP net cash provided by operating activities increased 71% to $843.5
million, as compared to $493.5 million in fiscal year 2018. Adjusted
Operating Cash Flow (Non-GAAP), which is defined as GAAP net cash from
operating activities, adjusted for changes in restricted cash, increased
82% to $715.5 million, as compared to $393.9 million in the same period
last year (please see the section below titled “Non-GAAP Financial
Measure” for additional information). As of March 31, 2019, the Company
had cash and short-term investments of $1.571 billion.
The following data, together with a management reporting tax rate of
20%, are used internally by the Company’s management and Board of
Directors to adjust the Company’s GAAP financial results in order to
facilitate comparison of its operating performance between periods and
to better understand its core business and future outlook:
Twelve Months Ended March 31, 2019 |
|||||||||||||||||||||
Financial Data |
|||||||||||||||||||||
$ in thousands |
Statement of |
Change in |
Stock-based |
Impact of |
Amortization |
Non-cash |
|||||||||||||||
Net revenue | $ | 2,668,394 | 260,330 | ||||||||||||||||||
Cost of goods sold | 1,523,644 | 66,614 | (149,075 | ) | (16,290 | ) | |||||||||||||||
Gross profit | 1,144,750 | 193,716 | 149,075 | 16,290 | |||||||||||||||||
Operating expenses | 938,078 | (98,625 | ) | 4,958 | (6,943 | ) | |||||||||||||||
Income from operations | 206,672 | 193,716 | 247,700 | (4,958 | ) | 23,233 | |||||||||||||||
Interest and other, net | 26,113 | 2,508 | 91 | ||||||||||||||||||
Income before income taxes | 232,785 | 196,224 | 247,700 |
(4,958 |
) |
23,233 |
91 |
||||||||||||||
In order to calculate net income per diluted share for management
reporting purposes, the Company uses its fully diluted share count of
115.2 million.
Fiscal Year 2019 Operational Metric – Net
Bookings
Total Net Bookings grew 47% to $2.929 billion, as compared to $1.991
billion in fiscal year 2018. Net Bookings from recurrent consumer
spending grew 20% and accounted for 39% of total Net Bookings. The
largest contributors to Net Bookings were Red Dead Redemption 2
and Red Dead Online, NBA 2K19 and NBA 2K18, Grand
Theft Auto Online and Grand Theft Auto V, WWE 2K19 and WWE
SuperCard, Dragon City and Monster Legends, and Sid
Meier’s Civilization VI.
Digitally-delivered Net Bookings grew 33% to $1.802 billion, as compared
to $1.350 billion in fiscal year 2018, and accounted for 62% of total
Net Bookings. The largest contributors to digitally-delivered Net
Bookings in fiscal year 2019 were NBA 2K19 and NBA 2K18, Grand
Theft Auto Online and Grand Theft Auto V, Red Dead
Redemption 2 and Red Dead Online, Dragon City and Monster
Legends, WWE SuperCard and WWE 2K19, and Sid
Meier’s Civilization VI.
Management Comments
“Take-Two finished a stellar year with strong fourth quarter operating
results highlighted by the outperformance of Grand Theft Auto Online
and Grand Theft Auto V, as well as NBA 2K19, and
significant ongoing sales of our blockbuster hit, Red Dead Redemption
2,” said Strauss Zelnick, Chairman and CEO of Take-Two. “For the
full fiscal year, our Company delivered record Net Bookings and Adjusted
Operating Cash Flow, which exceeded our outlook at the start of the
year, along with strong earnings growth driven by the record-breaking
launch of Red Dead Redemption 2, the outstanding performance of NBA
2K, and better-than expected results from Grand Theft Auto Online
and Grand Theft Auto V.
“We expect fiscal 2020 to be another strong year for Take-Two, with
operating results currently forecasted to be lower than fiscal 2019, due
to the extraordinary success of Red Dead Redemption 2, and
growing as compared to fiscal 2018.
“Take-Two has the strongest development pipeline in its history,
including sequels from our biggest franchises as well as exciting new
IP. In addition, we are actively investing in emerging opportunities
such as Private Division, mobile games, eSports and geographic expansion
that have the potential to be enormous drivers of growth. We are
exceedingly well positioned to generate significant growth and margin
expansion over the long-term.”
Business and Product Highlights
Since January 1, 2019:
Take-Two:
Rockstar Games:
2K:
Private Division:
Social Point:
* According to 2000 – 2019 Metacritic.com and Gamerankings.com.
Outlook for Fiscal 2020
Take-Two is providing its initial outlook for its fiscal first quarter
ending June 30, 2019 and its fiscal year ending March 31, 2020:
First Quarter Ending June 30, 2019
The Company is also providing selected data and its management reporting
tax rate of 17%, which are used internally by its management and Board
of Directors to adjust the Company’s GAAP financial outlook in order to
facilitate comparison of its operating performance between periods and
to better understand its core business and future outlook:
Three Months Ending June 30, 2019 |
||||||||||||
Financial Data |
||||||||||||
$ in millions | GAAP outlook (3) |
Change in |
Stock-based |
Amortization of |
||||||||
Net revenue | $485 to $535 | ($175) | ||||||||||
Cost of goods sold | $165 to $191 | ($30) | ($18) | ($2) | ||||||||
Operating Expenses | $246 to $256 | ($24) | ($2) | |||||||||
Interest and other, net | ($11) | |||||||||||
Income before income taxes | $85 to $99 | ($145) | $42 | $4 | ||||||||
Fiscal Year Ending March 31, 2020
The Company is also providing selected data and its management reporting
tax rate of 17%, which are used internally by its management and Board
of Directors to adjust the Company’s GAAP financial outlook in order to
facilitate comparison of its operating performance between periods and
to better understand its core business and future outlook:
Twelve Months Ending March 31, 2020 |
||||||||||||
Financial Data |
||||||||||||
$ in millions |
GAAP outlook (3) |
Change in |
Stock-based |
Amortization of |
||||||||
Net revenue | $2,700 to $2,800 | ($200) | ||||||||||
Cost of goods sold | $1,241 to $1,287 | ($100) | ($75) | ($10) | ||||||||
Operating Expenses | $1,056 to $1,076 | ($79) | ($7) | |||||||||
Interest and other, net | ($44) | |||||||||||
Income before income taxes | $447 to $481 | ($100) | $154 | $17 | ||||||||
1) |
Includes 112.7 million basic shares and 1.0 million shares representing the potential dilution from unvested employee stock grants. |
|||
2) | Includes 112.7 million basic shares. | |||
3) |
The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously. |
|||
4) |
Includes 113.1 million basic shares and 1.5 million shares representing the potential dilution from unvested employee stock grants. |
|||
5) |
Includes a $20.0 million net decrease in restricted cash for fiscal 2020. |
|||
Key assumptions and dependencies underlying the Company’s outlook
include: the timely delivery of the titles included in this financial
outlook; continued consumer acceptance of Xbox One and PlayStation 4;
the ability to develop and publish products that capture market share
for these current generation systems while also leveraging opportunities
on PC, mobile and other platforms; and stable foreign exchange rates.
See also “Cautionary Note Regarding Forward Looking Statements” below.
Product Releases
The following titles were released since January 1, 2019:
Label |
Title |
Platforms |
Release Date |
||||||
2K |
WWE 2K19: Rising Stars Pack (DLC) |
PS4, Xbox One, PC | January 22, 2019 | ||||||
Social Point |
Tasty Town |
iOS, Android | January 31, 2019 | ||||||
2K |
Sid Meier’s Civilization VI: Gathering Storm (Expansion |
PC | February 14, 2019 | ||||||
Private Division |
Kerbal Space Program: History & Parts Pack (DLC) |
PS4, Xbox One | March 28, 2019 | ||||||
2K |
Borderlands: Game of the Year Edition |
PS4, Xbox One, PC | April 3, 2019 | ||||||
2K |
NBA 2K Mobile |
Android | April 17,2019 | ||||||
Social Point |
Word Life |
iOS, Android | May 9, 2019 | ||||||
Take-Two’s lineup of future titles announced to date includes: | |||||||||
Label |
Title |
Platforms |
Release Date |
||||||
Private Division |
Kerbal Space Program: Breaking Ground (DLC) |
PC | May 30, 2019 | ||||||
2K |
Borderlands 3 |
PS4, Xbox One, PC | September 13, 2019 | ||||||
2K |
NBA 2K20 |
TBA | TBA | ||||||
2K |
WWE 2K20 |
TBA | TBA | ||||||
Private Division |
Ancestors: The Humankind Odyssey |
PS4, Xbox One, PC (digital only) | 2019 (fiscal 2020) | ||||||
Private Division |
The Outer Worlds |
PS4, Xbox One, PC | 2019 (fiscal 2020) | ||||||
Conference Call
Take-Two will host a conference call today at 4:30 p.m. Eastern Time to
review these results and discuss other topics. The call can be accessed
by dialing (877) 407-0984 or (201) 689-8577. A live listen-only webcast
of the call will be available by visiting http://ir.take2games.com
and a replay will be available following the call at the same location.
Non-GAAP Financial Measure
In addition to reporting financial results in accordance with U.S.
generally accepted accounting principles (GAAP), the Company uses a
Non-GAAP measure of financial performance: Adjusted Operating Cash
Flow, which is defined as GAAP net cash from operating
activities, adjusted for changes in restricted cash. The Company’s
management believes it is important to consider Adjusted Operating Cash
Flow, in addition to net cash from operating activities, as it provides
more transparency into current business trends without regard to the
timing of payments from restricted cash, which is primarily related to a
dedicated account limited to the payment of certain internal royalty
obligations.
This Non-GAAP financial measure is not intended to be considered in
isolation from, as a substitute for, or superior to, GAAP results. This
Non-GAAP financial measure may be different from similarly titled
measures used by other companies. In the future, Take-Two may also
consider whether other items should also be excluded in calculating this
Non-GAAP financial measure used by the Company. Management believes that
the presentation of this Non-GAAP financial measure provides investors
with additional useful information to measure Take-Two’s financial and
operating performance. In particular, this measure facilitates
comparison of our operating performance between periods and may help
investors to understand better the operating results of Take-Two.
Internally, management uses this Non-GAAP financial measure in assessing
the Company’s operating results and in planning and forecasting. A
reconciliation of this Non-GAAP financial measure to the most comparable
GAAP measure is contained in the financial tables to this press release.
Final Results
The financial results discussed herein are presented on a preliminary
basis; final data will be included in Take-Two’s Annual Report on Form
10-K for the period ended March 31, 2019.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, publisher and marketer of interactive entertainment
for consumers around the globe. The Company develops and publishes
products principally through its wholly-owned labels Rockstar Games and
2K, as well as its Private Division label and Social Point, a leading
developer of mobile games. Our products are designed for console systems
and personal computers, including smartphones and tablets, and are
delivered through physical retail, digital download, online platforms
and cloud streaming services. The Company’s common stock is publicly
traded on NASDAQ under the symbol TTWO. For more corporate and product
information please visit our website at http://www.take2games.com.
All trademarks and copyrights contained herein are the property of their
respective holders.
Cautionary Note Regarding Forward-Looking
Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as “anticipates,” “believes,”
“estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,”
“projects,” “seeks,” “should,” “will,” or words of similar meaning and
include, but are not limited to, statements regarding the outlook for
the Company’s future business and financial performance.
Contacts
(Investor Relations)
Henry A. Diamond
Senior Vice President
Investor
Relations & Corporate Communications
Take-Two Interactive
Software, Inc.
(646) 536-3005
Henry.Diamond@take2games.com
(Corporate
Press)
Alan Lewis
Vice President
Corporate Communications
& Public Affairs
Take-Two Interactive Software, Inc.
(646)
536-2983
Alan.Lewis@take2games.com
Deal boosts Hyatt’s all-inclusive platform with more rooms and expanded portfolio, boosts the growth of…
Active listings are rising in part because many homes are lingering on the market, causing…
NEW YORK, Dec. 27, 2024 /PRNewswire/ -- HitPaw, a leading multimedia software developer, is pleased…
Expanded Frame Rate Capability and Enriched Visual Effect Options Offer Compelling yet Affordable Visual Quality…
Ganzin will announce AURORA IIS solution in CES 2025, which is a new NPU eye-tracking solution,…
BEIJING, Dec. 26, 2024 /PRNewswire/ -- WiMi Hologram Cloud Inc. (NASDAQ: WiMi) ("WiMi" or the…