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GAAP net revenue was $860.9 million
GAAP net income per diluted share increased 10% to $1.57
GAAP net cash provided by operating activities for the nine-months ended December 31, 2020 increased 79% to $787.7 million
Adjusted Unrestricted Operating Cash Flow (Non-GAAP) for the nine-months ended December 31, 2020 increased 56% to $854.3 million
Net Bookings were $814.3 million
Company again raises outlook for fiscal year 2021, including record Net Bookings
NEW YORK–(BUSINESS WIRE)–Take-Two Interactive Software, Inc. (NASDAQ: TTWO) today reported strong results for its fiscal third quarter 2021 ended December 31, 2020. In addition, the Company provided its initial outlook for its fiscal fourth quarter ending March 31, 2021 and again increased its outlook for the fiscal year 2021, ending March 31, 2021. For additional information, please see the fiscal third quarter 2021 results slide deck posted to the Company’s investor relations website at http://ir.take2games.com.
Fiscal Third Quarter 2021 Financial Highlights
GAAP net revenue was $860.9 million, as compared to $930.1 million in last year’s fiscal third quarter. Recurrent consumer spending (which is generated from ongoing consumer engagement and includes virtual currency, add-on content and in-game purchases) increased 57% and accounted for 62% of total GAAP net revenue. The largest contributors to GAAP net revenue in fiscal third quarter 2021 were NBA® 2K21 and NBA 2K20; Grand Theft Auto® Online and Grand Theft Auto V; Red Dead Redemption 2 and Red Dead Online; Social Point’s mobile offerings; the Mafia: Definitive Editions and Mafia: Trilogy; Borderlands® 3; the WWE® series; and Sid Meier’s Civilization VI.
Digitally-delivered GAAP net revenue increased 4% to $728.5 million, as compared to $700.3 million in last year’s fiscal third quarter, and accounted for 85% of total GAAP net revenue. The largest contributors to GAAP digitally-delivered net revenue in fiscal third quarter 2021 were NBA 2K20 and NBA 2K21; Grand Theft Auto Online and Grand Theft Auto V; Red Dead Redemption 2 and Red Dead Online; Social Point’s mobile offerings; Borderlands 3; the Mafia Definitive Editions and Mafia: Trilogy; the WWE series; and Sid Meier’s Civilization VI.
GAAP net income increased 11% to $182.2 million, or $1.57 per diluted share, as compared to $163.6 million, or $1.43 per diluted share, for the comparable period last year. GAAP net income included the favorable impact of a gain on long-term investments of approximately $40.6 million due to the sale of a portion of one of our investments and the resulting increase in value of the remaining portion of that investment.
During the nine-month period ended December 31, 2020, GAAP net cash provided by operating activities increased 79% to $787.7 million, as compared to $440.0 million in the same period last year. During the nine-month period ended December 31, 2020, Adjusted Unrestricted Operating Cash Flow (Non-GAAP), which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash, increased 56% to $854.3 million, as compared to $547.9 million in the same period last year (please see the section below titled “Non-GAAP Financial Measure” for additional information). As of December 31, 2020, the Company had cash and short-term investments of $2.42 billion. Included in our restricted cash as of December 31, 2020 was the cash portion of our offer to acquire Codemasters Group Holdings PLC (“Codemasters”), a UK-based game publisher and developer. As of January 13, 2021, the offer lapsed, and the cash was no longer restricted.
The following data, together with a management reporting tax rate of 16%, are used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
Three Months Ended December 31, 2020 |
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|
|
Financial Data |
||||||||||||
$ in thousands |
Statement of operations |
Change in deferred net revenue and related cost of goods sold |
Stock-based compensation |
Impact of business reorganization |
Business acquisition |
Amortization & impairment of acquired intangible assets |
Gain on long- term investments, net |
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|
|
|
|
|||||||||||
Net revenue |
$860,889 |
(46,607) |
|
|
|
|
|
|||||||
Cost of goods sold |
346,244 |
9,848 |
(13,100) |
|
|
(6,428) |
|
|||||||
Gross profit |
514,645 |
(56,455) |
13,100 |
|
|
6,428 |
|
|||||||
Operating expenses |
338,588 |
|
(28,016) |
377 |
(3,427) |
(3,494) |
|
|||||||
Income from operations |
176,057 |
(56,455) |
41,116 |
(377) |
3,427 |
9,922 |
|
|||||||
Interest and other, net |
1,098 |
(2,874) |
|
|
|
|
|
|||||||
Gain on long-term investments, net |
39,291 |
|
|
|
|
|
(39,291) |
|||||||
Income before income taxes |
216,446 |
(59,329) |
41,116 |
(377) |
3,427 |
9,922 |
(39,291) |
In order to calculate net income per diluted share for management reporting purposes, the Company uses its fully diluted share count of 116.1 million.
Operational Metric – Net Bookings
Net Bookings is defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.
During fiscal third quarter 2021, total Net Bookings were $814.3 million, as compared to $888.2 million during last year’s fiscal third quarter. Net Bookings from recurrent consumer spending grew 30% and accounted for 58% of total Net Bookings. The largest contributors to Net Bookings in fiscal third quarter 2021 were NBA 2K21 and NBA 2K20; Grand Theft Auto Online and Grand Theft Auto V; Red Dead Redemption 2 and Red Dead Online; Social Point’s mobile offerings; the Mafia: Definitive Editions and Mafia: Trilogy; the WWE series; Borderlands 3; Sid Meier’s Civilization VI; and PGA TOUR 2K21.
Catalog accounted for $500.0 million of Net Bookings led by Grand Theft Auto; Red Dead Redemption; Social Point’s mobile offerings; Borderlands; the Mafia: Definitive Editions and Mafia: Trilogy; NBA 2K; and the WWE series.
Digitally-delivered Net Bookings were $664.4 million, as compared to $690.6 million in last year’s fiscal third quarter, and accounted for 82% of total Net Bookings. The largest contributors to digitally-delivered Net Bookings in fiscal third quarter 2021 were NBA 2K21 and NBA 2K20; Grand Theft Auto Online and Grand Theft Auto V; Red Dead Redemption 2 and Red Dead Online; Borderlands 3; Social Point’s mobile offerings; the WWE series; the Mafia: Definitive Editions and Mafia: Trilogy; and Sid Meier’s Civilization VI.
Management Comments
“Due to an incredibly strong holiday season, coupled with our ability to provide consistently the highest quality entertainment experiences, especially as many individuals continue to shelter at home, Take-Two delivered operating results that significantly exceeded our expectations,” said Strauss Zelnick, Chairman and CEO of Take-Two. “The outperformance of Grand Theft Auto Online, Grand Theft Auto V, NBA 2K, the Mafia: Definitive Editions and Mafia: Trilogy, and Red Dead Redemption 2 reflects our development teams’ boundless passion, creativity, and commitment to captivate and engage audiences.”
“As a result of our better-than-expected third quarter operating results and increased forecast for the remainder of the year, we are once again raising our fiscal year 2021 outlook, and we expect to achieve record Net Bookings of $3.37 billion to $3.42 billion.”
“Take-Two is exceedingly well-positioned to capitalize further on the positive trends of our industry and to pursue our core mission to become the most innovative, creative, and efficient entertainment company in the world. By scaling our business further through a highly disciplined approach to both organic and inorganic growth opportunities, having the willingness to explore and experiment with new markets and business models, and investing prudently to enhance our global infrastructure and resources, Take-Two remains poised to generate growth and margin expansion over the long-term.”
COVID-19 Update
At Take-Two, our number one priority is the health and safety of our employees and their families. After moving to work-from-home environments by mid-March 2020, several of our offices have re-opened on a voluntary basis. With more people staying at home, we have experienced, and are continuing to experience, heightened levels of engagement and Net Bookings growth-to-date. The full extent of the impact of the COVID-19 pandemic to our business, operations and financial results will depend on numerous evolving factors that we are not able to predict. The key risks to our business are set forth under the heading “Cautionary Note Regarding Forward-Looking Statements” in this release and in Take-Two’s Annual Report on Form 10-K for the fiscal year ended March 31, 2020.
Business and Product Highlights
Since October 1, 2020:
Take-Two:
Rockstar Games:
2K:
Private Division:
Outlook for Fiscal 2021
Take-Two is providing its initial outlook for its fiscal fourth quarter ending March 31, 2021 and again increasing its outlook for the fiscal year ending March 31, 2021:
Fourth Quarter Ending March 31, 2021
The Company is also providing selected data and its management reporting tax rate of 16%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
Three Months Ending March 31, 2021 |
||||||||
Financial Data |
||||||||
$ in millions |
GAAP outlook (2) |
Change in deferred net revenue and related cost of goods sold |
Stock-based compensation (3) |
Amortization of Intangible Assets |
||||
Net revenue |
$702 to $752 |
($100) |
|
|
||||
|
|
|
|
|||||
Cost of goods sold |
$267 to $293 |
($5) |
($11) |
($6) |
||||
|
|
|
|
|||||
Operating expenses |
$316 to $326 |
|
($26) |
($3) |
||||
Interest and other, net |
($2) |
|
|
|
||||
Income (loss) before income taxes |
$121 to $134 |
($95) |
$37 |
$9 |
||||
Fiscal Year Ending March 31, 2021
The Company is also providing selected data and its management reporting tax rate of 16%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
Twelve Months Ending March 31, 2021 |
||||||||||||||||
Financial Data |
||||||||||||||||
$ in millions |
GAAP outlook (2) |
Change in deferred net revenue and related cost of goods sold |
Stock-based compensation (3) |
Gain on long term investments, net |
Amortization of Intangible Assets |
Reorganization & Acquisition |
||||||||||
|
|
|||||||||||||||
Net revenue |
$3,235 to $3,285 |
|
$135 |
|
|
|
|
|
|
|
|
|||||
|
|
|
|
|
|
|
|
|
|
|
||||||
Cost of goods sold |
$1,522 to $1,548 |
|
$9 |
|
($67) |
|
|
|
($17) |
|
|
|||||
|
|
|
|
|
|
|
|
|
|
|
||||||
Operating expenses |
$1,220 to $1,230 |
|
|
|
($106) |
|
|
|
($11) |
|
($3) |
|||||
Interest and other, net |
($52) |
|
$5 |
|
|
|
$38 |
|
|
|
|
|||||
Income (loss) before income taxes |
$545 to $559 |
|
$121 |
|
$173 |
|
($38) |
|
$28 |
|
$3 |
|
1) |
Includes 115.1 million basic shares and 1.0 million shares representing the potential dilution from unvested employee stock grants. |
||
2) |
The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously. |
|||
3) |
Includes 114.5 million basic shares and 1.0 million shares representing the potential dilution from unvested employee stock grants. |
|||
4) |
Includes a $60 million net decrease in restricted cash for fiscal 2021. |
Key assumptions and dependencies underlying the Company’s outlook include: the timely delivery of the titles included in this financial outlook; a stable economic environment; continued consumer acceptance of Xbox One and PlayStation 4; the ability to develop and publish products that capture market share for these current generation systems while also leveraging opportunities on PlayStation 5 and Xbox Series X, PC, mobile and other platforms; and stable foreign exchange rates. See also “Cautionary Note Regarding Forward Looking Statements” below.
Product Releases
The following titles have been released since October 1, 2020:
Label |
Title |
Platforms |
Release Date |
2K |
PGA TOUR 2K21 – 3-Hole Match Types update (DLC) |
PS4, Xbox One, Switch, PC, Stadia |
October 2, 2020 |
Private Division |
Kerbal Space Program: Shared Horizon (free update) |
PS4, Xbox One |
October 14, 2020 |
2K |
PGA TOUR 2K21 – Halloween update (DLC) |
PS4, Xbox One, Switch, PC, Stadia |
October 20, 2020 |
2K |
WWE 2K Battlegrounds Roster update #1 (DLC) |
PS4, Xbox One, Switch, PC, Stadia |
November 6, 2020 |
2K |
Borderlands 3 |
Xbox Series X (digital only) |
November 10, 2020 |
2K |
NBA 2K21 |
Xbox Series X |
November 10, 2020 |
2K |
Borderlands 3 – Season Pass 2 |
PS4, PS5, Xbox One, Xbox Series X, PC, Stadia |
November 10, 2020 |
2K |
Borderlands 3 – Designer’s Cut (part of Season Pass 2 DLC) |
PS4, PS5, Xbox One, Xbox Series X, PC, Stadia |
November 10, 2020 |
2K |
Borderlands 3 |
PS5 (digital only) |
November 12, 2020 |
2K |
NBA 2K21 |
PS5 |
November 12, 2020 |
2K |
WWE SuperCard – Season 7 |
iOS, Android, Facebook Gaming |
November 18, 2020 |
2K |
Carnival Games |
PC |
November 19, 2020 |
2K |
Sid Meier’s Civilization VI – New Frontier Pass: Babylon Pack (DLC) |
PS4, Xbox One, Switch, PC |
November 19, 2020 |
2K |
WWE 2K Battlegrounds Roster Update #2 (DLC) |
PS4, Xbox One, Switch, PC, Stadia |
November 23, 2020 |
Rockstar Games |
Red Dead Online Standalone |
PS4, Xbox One, PC |
December 1, 2020 |
2K |
NBA 2K Mobile Season 3 |
iOS, Android |
December 1, 2020 |
2K |
PGA TOUR 2K21 – Clubhouse Pass Premium/Premium+ (DLC) |
PS4, Xbox One, PC, Stadia |
December 3, 2020 |
2K |
PGA TOUR 2K21 – Clubhouse Pass Premium/Premium+ (DLC) |
Switch |
December 10, 2020 |
2K |
NBA SuperCard |
iOS, Android |
December 10, 2020 |
Rockstar Games |
Grand Theft Auto Online: The Cayo Perico Heist |
PS4, Xbox One, PC |
December 15, 2020 |
2K |
WWE 2K Battlegrounds Roster Update #3 (DLC) |
PS4, Xbox One, Switch, PC, Stadia |
December 23, 2020 |
2K |
WWE 2K Battlegrounds Roster Update #4 (DLC) |
PS4, Xbox One, Switch, PC, Stadia |
January 27, 2021 |
2K |
Sid Meier’s Civilization VI – New Frontier Pass: Vietnam & Kublai Khan Pack (DLC) |
PS4, Xbox One, Switch, PC |
January 28, 2021 |
Private Division |
Kerbal Space Program |
WeGame (China) |
February 2, 2021 |
Contacts
(Investor Relations)
Nicole Shevins
Senior Vice President
Investor Relations & Corporate Communications
Take-Two Interactive Software, Inc.
(646) 536-3005
nicole.shevins@take2games.com
(Corporate Press)
Alan Lewis
Vice President
Corporate Communications & Public Affairs
Take-Two Interactive Software, Inc.
(646) 536-2983
Alan.Lewis@take2games.com
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