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GAAP net revenue grew to $1.249 billion
GAAP net income per diluted share increased to $1.57
Net Bookings grew 140% to $1.569 billion
Company repurchased 1.0 million shares of its common stock for $108.9
million
Company raises outlook for fiscal year 2019
NEW YORK–(BUSINESS WIRE)–Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported strong
results for its fiscal third quarter 2019 ended December 31, 2018. In
addition, the Company provided its initial outlook for its fiscal fourth
quarter ending March 31, 2019, and raised its outlook for its fiscal
year ending March 31, 2019. For additional information, please see the
fiscal third quarter 2019 results slide deck posted to the Company’s
investor relations website at http://ir.take2games.com.
Fiscal Third Quarter 2019 Financial Highlights
On April 1, 2018, the Company adopted FASB ASU 2014-09 (Topic 606), Revenue
from Contracts with Customers. Topic 606 significantly changes how
the Company recognizes and reports net revenue and net income; however,
it does not materially impact Net Bookings (our operational metric).
Financial data for periods prior to April 1, 2018 has not been restated.
Net revenue grew to $1.249 billion, as compared to $480.8 million in
last year’s fiscal third quarter. Recurrent consumer spending (virtual
currency, add-on content and in-game purchases, including the allocated
value of virtual currency and add-on content included in special
editions of certain games) increased and accounted for 24% of total net
revenue. The largest contributors to net revenue in fiscal third quarter
2019 were Red Dead Redemption 2, NBA® 2K19 and NBA 2K18,
Grand Theft Auto® Online and Grand Theft Auto V, WWE®
2K19 and WWE® SuperCard, Dragon City and Monster
Legends, and Sid Meier’s Civilization® VI.
Digitally-delivered net revenue grew to $594.7 million, as compared to
$258.4 million in last year’s fiscal third quarter, and accounted for
48% of total net revenue. The largest contributors to
digitally-delivered net revenue in fiscal third quarter 2019 were Red
Dead Redemption 2, Grand Theft Auto Online and Grand Theft
Auto V, NBA 2K19 and NBA 2K18, WWE 2K19 and WWE
SuperCard, Monster Legends and Dragon City, and Sid
Meier’s Civilization VI.
Net income increased to $179.9 million, or $1.57 per diluted share, as
compared to $25.1 million, or $0.21 per diluted share, for the
comparable period last year. Net income included a favorable impact from
the release of certain valuation allowances on the Company’s deferred
tax assets resulting in the recognition of a $108.7 million tax benefit
in the quarter. Without the release of the valuation allowances, the
third quarter tax benefit would have been $11.3 million.
During the 9-month period ended December 31, 2018, net cash provided by
operating activities grew 62% to $390.2 million, as compared to $241.1
million in the same period last year. During the 9-month period ended
December 31, 2018, Adjusted Operating Cash Flow (Non-GAAP), which is
defined as GAAP net cash from operating activities, adjusted for changes
in restricted cash, grew 188% to $587.0 million, as compared to $204.1
million in the same period last year (please see the section below
titled “Non-GAAP Financial Measure” for additional information). As of
December 31, 2018, the Company had cash and short-term investments of
$1.601 billion.
The following data, together with a management reporting tax rate of
20%, are used internally by the Company’s management and Board of
Directors to adjust the Company’s GAAP financial results in order to
facilitate comparison of its operating performance between periods and
to better understand its core business and future outlook:
Three Months Ended December 31, 2018 |
||||||||||||||||||||
Financial Data |
||||||||||||||||||||
$ in thousands |
Statement of |
Change in deferred |
Stock-based |
Impact of |
Amortization & |
|||||||||||||||
Net revenue | $ | 1,248,738 | 319,829 | |||||||||||||||||
Cost of goods sold | 898,484 | 87,011 | (96,082 | ) | (3,630 | ) | ||||||||||||||
Gross profit | 350,254 | 232,818 | 96,082 | 3,630 | ||||||||||||||||
Operating expenses | 298,475 | (27,586 | ) | 5,930 | (1,710 | ) | ||||||||||||||
Income from operations | 51,779 | 232,818 | 123,668 | (5,930 | ) | 5,340 | ||||||||||||||
Interest and other, net | 8,071 | (313 | ) | |||||||||||||||||
Income before income taxes | 59,850 | 232,505 | 123,668 | (5,930 | ) | 5,340 | ||||||||||||||
In order to calculate net income per diluted share for management
reporting purposes, the Company uses its fully diluted share count of
114.7 million.
Operational Metric – Net Bookings
Net Bookings is defined as the net amount of products and services sold
digitally or sold-in physically during the period, and includes
licensing fees, merchandise, in-game advertising, strategy guides and
publisher incentives.
During fiscal third quarter 2019, total Net Bookings grew 140% to $1.569
billion, as compared to $653.9 million during last year’s fiscal third
quarter. Net Bookings from recurrent consumer spending grew 31% and
accounted for 22% of total Net Bookings. The largest contributors to Net
Bookings in fiscal third quarter 2019 were Red Dead Redemption 2, NBA
2K19, Grand Theft Auto Online and Grand Theft Auto V, WWE
2K19 and WWE SuperCard, Dragon City and Monster
Legends, and Sid Meier’s Civilization VI.
Catalog accounted for $243.9 million of Net Bookings led by Grand
Theft Auto, Dragon City and Monster Legends, and
Sid Meier’s Civilization VI.
Digitally-delivered Net Bookings grew 85% to $703.8 million, as compared
to $379.7 million in last year’s fiscal third quarter, and accounted for
45% of total Net Bookings. The largest contributors to
digitally-delivered Net Bookings in fiscal third quarter 2019 were Red
Dead Redemption 2, NBA 2K19, Grand Theft Auto Online and
Grand Theft Auto V, WWE SuperCard and WWE 2K19, Monster
Legends and Dragon City, and Sid Meier’s Civilization VI.
Management Comments
“Take-Two delivered better-than-expected results in the fiscal third
quarter,” said Strauss Zelnick, Chairman and CEO of Take-Two. “Our
outperformance was driven primarily by the record-breaking launch of Red
Dead Redemption 2 along with strong results from NBA 2K19. In
addition, consumers engaged significantly with our offerings, and
recurrent consumer spending grew 31% to a new record. We generated
strong cash flow and ended the period with $1.6 billion in cash and
short-term investments, after deploying $109 million to repurchase 1
million shares of our stock.
“As a result of our outstanding third quarter performance, we are
raising our outlook for fiscal 2019, which is poised to be a record year
for Net Bookings and Adjusted Operating Cash Flow. Looking ahead, as our
industry continues to embrace new technologies that enhance consumers’
experience with, and access to interactive entertainment, we remain
focused on broadening the reach of our content and expanding further
globally. Take-Two is exceedingly well-positioned – creatively,
strategically and financially – to capitalize on the vast opportunities
that will shape the future of our business, and to deliver long-term
growth and margin expansion.”
Business and Product Highlights
Since October 1, 2018:
Take-Two:
Rockstar Games:
2K:
Private Division:
Social Point:
* According to 2000 – 2019 Metacritic.com and Gamerankings.com.
Outlook for Fiscal 2019
Take-Two is providing its initial outlook for its fiscal fourth quarter
ending March 31, 2019 and is raising its outlook for its fiscal year
ending March 31, 2019, as follows:
Fourth Quarter Ending March 31, 2019
The Company is also providing selected data and its management reporting
tax rate of 20%, which are used internally by its management and Board
of Directors to adjust the Company’s GAAP financial outlook in order to
facilitate comparison of its operating performance between periods and
to better understand its core business and future outlook:
Three Months Ending March 31, 2019 |
||||||||||||
Financial Data |
||||||||||||
$ in millions |
GAAP outlook (2) |
Change in |
Stock-based |
Amortization of |
||||||||
Net revenue | $530 to $580 | ($80) | ||||||||||
Cost of goods sold | $248 to $274 | ($22) | ($28) | ($2) | ||||||||
Operating Expenses | $205 to $215 | ($26) | ($2) | |||||||||
Interest and other, net | ($10) | |||||||||||
Income before income taxes | $87 to $101 | ($58) | $54 | $4 | ||||||||
Fiscal Year Ending March 31, 2019
The Company is also providing selected data and its management reporting
tax rate of 20%, which are used internally by its management and Board
of Directors to adjust the Company’s GAAP financial outlook in order to
facilitate comparison of its operating performance between periods and
to better understand its core business and future outlook:
Twelve Months Ending March 31, 2019 |
||||||||||||||
Financial Data |
||||||||||||||
$ in millions | GAAP outlook (2) |
Change in |
Stock-based |
Impact of |
Amortization of |
|||||||||
Net revenue | $2,659 to $2,709 | $231 | ||||||||||||
Cost of goods sold | $1,513 to $1,538 | $93 | ($171) | ($10) | ||||||||||
Operating Expenses | $921 to $931 | ($97) | $6 | ($7) | ||||||||||
Interest and other, net | ($30) | $1 | ||||||||||||
Income before income taxes | $255 to 270 | $137 | $268 |
($6) |
$17 |
1) |
Includes 113.1 million basic shares and 1.5 million shares representing the potential dilution from unvested employee stock grants. |
|||||
2) |
The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously. |
|||||
3) |
Includes 113.4 million basic shares and 2.1 million shares representing the potential dilution from unvested employee stock grants. |
|||||
Key assumptions and dependencies underlying the Company’s outlook
include: the timely delivery of the titles included in this financial
outlook; continued consumer acceptance of Xbox One and PlayStation 4;
the ability to develop and publish products that capture market share
for these current generation systems while also leveraging opportunities
on Nintendo Switch, Xbox 360, PlayStation 3, PC and mobile platforms;
and stable foreign exchange rates. See also “Cautionary Note Regarding
Forward Looking Statements” below.
Product Releases
The following titles were released since October 1, 2018:
Label |
Title |
Platforms |
Release Date |
||||||
2K |
WWE 2K19 Deluxe and Wooooo! Editions |
PS4, Xbox One, PC | October 5, 2018 | ||||||
2K |
WWE 2K19 Standard Edition |
PS4, Xbox One, PC | October 9, 2018 | ||||||
2K |
XCOM 2: War of the Chosen – Tactical Legacy Pack (DLC) |
PC | October 9, 2018 | ||||||
2K |
NBA 2K Playgrounds 2 |
PS4, Xbox One, Switch, PC | October 16, 2018 | ||||||
Rockstar Games |
Red Dead Redemption 2 |
PS4, Xbox One | October 26, 2018 | ||||||
2K |
Carnival Games |
PS4, Xbox One, Switch | November 6, 2018 | ||||||
2K |
The Golf Club 2019 Featuring PGA TOUR (Physical SKU) |
PS4, Xbox One, PC | November 13, 2018 * | ||||||
2K |
WWE SuperCard Season 5 |
iOS, Android | November 13, 2018 | ||||||
2K |
Sid Meier’s Civilization VI |
Switch | November 16, 2018 | ||||||
2K |
NBA 2K Mobile |
iOS | November 19, 2018 | ||||||
2K |
WWE 2K19: Titans Pack (DLC) |
PS4, Xbox One, PC | November 20, 2018 | ||||||
Rockstar Games |
Red Dead Online Beta |
PS4, Xbox One | November 27, 2018 | ||||||
2K |
Borderlands 2 VR |
PS VR | December 14, 2018 | ||||||
2K |
WWE 2K19: New Moves Pack (DLC) |
PS4, Xbox One, PC | December 18, 2018 | ||||||
2K |
WWE 2K19: Rising Stars Pack (DLC) |
PS4, Xbox One, PC | January 22, 2019 | ||||||
Social Point |
Tasty Town |
iOS, Android | January 31, 2019 | ||||||
* North American release date. International release date is 3 |
|||||||||
Take-Two’s lineup of future titles announced to date includes: |
|||||||||
Label |
Title |
Platforms |
Release Date |
||||||
2K |
Sid Meier’s Civilization VI: Gathering Storm (Expansion |
PC | February 14, 2019 | ||||||
2K |
NBA 2K Mobile |
Android | Spring 2019 | ||||||
Private Division |
Ancestors: The Humankind Odyssey |
PS4, Xbox One, PC (digital only) | 2019 (fiscal 2020) | ||||||
Private Division |
The Outer Worlds |
PS4, Xbox One, PC | 2019 (fiscal 2020) | ||||||
Conference Call
Take-Two will host a conference call today at 8:00 a.m. Eastern Time to
review these results and discuss other topics. The call can be accessed
by dialing (877) 407-0984 or (201) 689-8577. A live listen-only webcast
of the call will be available by visiting http://ir.take2games.com
and a replay will be available following the call at the same location.
Non-GAAP Financial Measure
In addition to reporting financial results in accordance with U.S.
generally accepted accounting principles (GAAP), the Company uses a
Non-GAAP measure of financial performance: Adjusted Operating Cash
Flow, which is defined as GAAP net cash from operating
activities, adjusted for changes in restricted cash. The Company’s
management believes it is important to consider Adjusted Operating Cash
Flow, in addition to net cash from operating activities, as it provides
more transparency into current business trends without regard to the
timing of payments from restricted cash, which is primarily related to a
dedicated account limited to the payment of certain internal royalty
obligations.
This Non-GAAP financial measure is not intended to be considered in
isolation from, as a substitute for, or superior to, GAAP results. This
Non-GAAP financial measure may be different from similarly titled
measures used by other companies. In the future, Take-Two may also
consider whether other items should also be excluded in calculating this
Non-GAAP financial measure used by the Company. Management believes that
the presentation of this Non-GAAP financial measure provides investors
with additional useful information to measure Take-Two’s financial and
operating performance. In particular, this measure facilitates
comparison of our operating performance between periods and may help
investors to understand better the operating results of Take-Two.
Internally, management uses this Non-GAAP financial measure in assessing
the Company’s operating results and in planning and forecasting. A
reconciliation of this Non-GAAP financial measure to the most comparable
GAAP measure is contained in the financial tables to this press release.
Final Results
The financial results discussed herein are presented on a preliminary
basis; final data will be included in Take-Two’s Quarterly Report on
Form 10-Q for the period ended December 31, 2018.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, publisher and marketer of interactive entertainment
for consumers around the globe. The Company develops and publishes
products principally through its wholly-owned labels Rockstar Games and
2K, as well as its Private Division label and Social Point, a leading
developer of mobile games. Our products are designed for console systems
and personal computers, including smartphones and tablets, and are
delivered through physical retail, digital download, online platforms
and cloud streaming services. The Company’s common stock is publicly
traded on NASDAQ under the symbol TTWO. For more corporate and product
information please visit our website at http://www.take2games.com.
All trademarks and copyrights contained herein are the property of their
respective holders.
Cautionary Note Regarding Forward-Looking
Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as “anticipates,” “believes,”
“estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,”
“projects,” “seeks,” “should,” “will,” or words of similar meaning and
include, but are not limited to, statements regarding the outlook for
the Company’s future business and financial performance.
Contacts
(Investor Relations)
Henry A. Diamond
Senior Vice President
Investor
Relations & Corporate Communications
Take-Two Interactive
Software, Inc.
(646) 536-3005
Henry.Diamond@take2games.com
(Corporate
Press)
Alan Lewis
Vice President
Corporate Communications
& Public Affairs
Take-Two Interactive Software, Inc.
(646)
536-2983
Alan.Lewis@take2games.com
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