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GAAP net revenue grew 54% to $831.3 million, a fiscal first quarter record
GAAP net income per diluted share increased 88% to $0.77
GAAP net cash provided by operating activities for the three-months ended June 30, 2020 increased 310% to $445.4 million
Adjusted Unrestricted Operating Cash Flow (Non-GAAP) for the three-months ended June 30, 2020 increased 595% to $324.0 million
Net Bookings grew 136% to $996.2 million, a fiscal first quarter record
Company raises outlook for fiscal year 2021
NEW YORK–(BUSINESS WIRE)–Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported strong results for its fiscal first quarter 2021 ended June 30, 2020. In addition, the Company provided its initial outlook for its fiscal second quarter ending September 30, 2020 and increased its outlook for the fiscal year 2021, ending March 31, 2021. For additional information, please see the fiscal first quarter 2021 results slide deck posted to the Company’s investor relations website at http://ir.take2games.com.
Fiscal First Quarter 2021 Financial Highlights
GAAP net revenue increased 54% to $831.3 million, a fiscal first quarter record, as compared to $540.5 million in last year’s fiscal first quarter. Recurrent consumer spending (which is generated from ongoing consumer engagement and includes virtual currency, add-on content and in-game purchases) increased 52% and accounted for 58% of total GAAP net revenue. The largest contributors to GAAP net revenue in fiscal first quarter 2021 were Grand Theft Auto® Online and Grand Theft Auto V; NBA® 2K20; Red Dead Redemption 2 and Red Dead Online; Borderlands® 3; Sid Meier’s Civilization VI; Social Point’s mobile offerings; the WWE® series; and The Outer Worlds.
Digitally-delivered GAAP net revenue increased 70% to $726.2 million, as compared to $427.8 million in last year’s fiscal first quarter, and accounted for 87% of total GAAP net revenue. The largest contributors to GAAP digitally-delivered net revenue in fiscal first quarter 2021 were Grand Theft Auto Online and Grand Theft Auto V; NBA 2K20; Red Dead Redemption 2 and Red Dead Online; Borderlands 3; Sid Meier’s Civilization VI; the WWE series; and Social Point’s mobile offerings.
GAAP net income increased 91% to $88.5 million, or $0.77 per diluted share, as compared to $46.3 million, or $0.41 per diluted share, for the comparable period last year.
During the three-month period ended June 30, 2020, GAAP net cash provided by operating activities increased 310% to $445.4 million, as compared to $108.5 million in the same period last year. During the three-month period ended June 30, 2020, Adjusted Unrestricted Operating Cash Flow (Non-GAAP), which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash, increased 594% to $324.0 million, as compared to $46.6 million in the same period last year (please see the section below titled “Non-GAAP Financial Measure” for additional information). As of June 30, 2020, the Company had cash and short-term investments of $2.285 billion.
The following data, together with a management reporting tax rate of 16%, are used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
Three Months Ended June 30, 2020 |
|||||||||||||||
|
Financial Data |
||||||||||||||
$ in thousands |
Statement of operations |
Change in deferred net revenue and related cost of goods sold |
Stock-based compensation |
Amortization & impairment of acquired intangible assets |
|||||||||||
|
|||||||||||||||
Net revenue |
$831,310 |
164,939 |
|
|
|||||||||||
Cost of goods sold |
476,689 |
(1,223 |
) |
(29,033 |
) |
(3,282 |
) |
||||||||
Gross Profit |
354,621 |
166,162 |
|
29,033 |
|
3,282 |
|
||||||||
Operating expenses |
272,478 |
(24,378 |
) |
(1,672 |
) |
||||||||||
Income from operations |
82,143 |
166,162 |
|
53,411 |
|
4,954 |
|
||||||||
Interest and other, net |
8,218 |
(761 |
) |
|
|||||||||||
Income before income taxes |
90,361 |
165,401 |
|
53,411 |
|
4,954 |
|
In order to calculate net income per diluted share for management reporting purposes, the Company uses its fully diluted share count of 114.96 million.
Operational Metric – Net Bookings
Net Bookings is defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.
During fiscal first quarter 2021, total Net Bookings grew 136% to $996.2 million, a fiscal first quarter record, as compared to $422.2 million during last year’s fiscal first quarter. Net Bookings from recurrent consumer spending grew 127% and accounted for 65% of total Net Bookings. The largest contributors to Net Bookings in fiscal first quarter 2021 were Grand Theft Auto Online and Grand Theft Auto V; NBA 2K20; Red Dead Redemption 2 and Red Dead Online; Borderlands 3; Social Point’s mobile offerings; Sid Meier’s Civilization VI; the WWE series; and The Outer Worlds.
Catalog accounted for $915.5 million of Net Bookings led by Grand Theft Auto, NBA 2K, Red Dead Redemption, Borderlands, Social Point’s mobile offerings, Sid Meier’s Civilization, and the WWE series.
Digitally-delivered Net Bookings grew 139% to $915.2 million, as compared to $382.5 million in last year’s fiscal first quarter, and accounted for 92% of total Net Bookings. The largest contributors to digitally-delivered Net Bookings in fiscal first quarter 2021 were Grand Theft Auto Online and Grand Theft Auto V; NBA 2K20; Red Dead Redemption 2 and Red Dead Online; Borderlands 3; Social Point’s mobile offerings; Sid Meier’s Civilization VI; and the WWE series.
Management Comments
“Fiscal 2021 is off to a terrific start with first quarter operating results that significantly exceeded our expectations, including fiscal first quarter records for GAAP net revenue and Net Bookings”, said Strauss Zelnick, Chairman and CEO of Take-Two. “Our extraordinary results were driven primarily by the outperformance of NBA 2K20, Grand Theft Auto V and Grand Theft Auto Online, Red Dead Redemption 2 and Red Dead Online, and Social Point’s mobile games.
“As a result of our better-than-expected first quarter operating results and increased forecast for the balance of the year, we are raising our fiscal 2021 outlook, which is poised to be another great year for Take-Two.
With the strongest development pipeline in the history of the Company and our ongoing investment in emerging markets, platforms and business models, Take-Two is exceedingly well positioned to capitalize on the many positive trends in our industry and to generate growth and margin expansion over the long-term.”
COVID-19 Response
At Take-Two, our number one priority is the health and safety of our employees and their families. All of our offices moved largely to work-from-home environments by mid-March and several are starting to open on a voluntary basis. The digital nature of our content means our creative talent can continue to work on game development from home. Although the shift to remote working adds complexity and challenges in some areas of the game development process, based on our work to date, we currently do not expect any additional delays.
With more people staying at home, we have experienced, and are continuing to experience, heightened levels of engagement and Net Bookings growth-to-date. The full extent of the impact of the COVID-19 pandemic to our business, operations and financial results will depend on numerous evolving factors that we are not able to predict. The key risks to our business are set forth under the heading “Cautionary Note Regarding Forward Looking Statements” in this release and in Take-Two’s Annual Report on Form 10-K for the fiscal year ended March 31, 2020.
Business and Product Highlights
Since April 1, 2020:
Take-Two:
Rockstar Games:
2K:
Private Division:
Outlook for Fiscal 2021
Take-Two is providing its initial outlook for its fiscal second quarter ending September 30, 2020 and increasing its outlook for the fiscal year ending March 31, 2021:
Second Quarter Ending September 30, 2020
The Company is also providing selected data and its management reporting tax rate of 16%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
Three Months Ending September 30, 2020 |
|||||||||||||
Financial Data |
|||||||||||||
$ in millions |
GAAP outlook (2) |
Change in deferred net revenue and related cost of goods sold |
Stock-based compensation |
Amortization of acquired intangible assets |
|||||||||
Net revenue |
$750 to $800 |
|
$25 |
|
|
|
|
||||||
|
|
|
|
|
|
|
|||||||
Cost of goods sold |
$355 to $381 |
|
$30 |
|
($38) |
|
($2) |
||||||
|
|
|
|
|
|
|
|||||||
Operating Expenses |
$285 to $295 |
|
|
|
($23) |
|
($2) |
||||||
Interest and other, net |
($1) |
|
|
|
|
|
|
||||||
Income before income taxes |
$111 to $125 |
|
($5) |
|
$61 |
|
$4 |
Fiscal Year Ending March 31, 2021
The Company is also providing selected data and its management reporting tax rate of 16%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
Twelve Months Ending March 31, 2021 |
||||||||||||||
Financial Data |
||||||||||||||
$ in millions |
GAAP outlook (2) |
Change in deferred net revenue and related cost of goods sold |
Stock-based compensation |
Amortization of acquired intangible assets |
||||||||||
Net revenue |
$2,800 to $2,900 |
|
|
|
|
|
|
|||||||
|
|
|
|
|
|
|
||||||||
Cost of goods sold |
$1,275 to $1,320 |
|
$4 |
|
($61) |
|
($10) |
|||||||
|
|
|
|
|
|
|
||||||||
Operating Expenses |
$1,151 to $1,171 |
|
|
|
($94) |
|
($7) |
|||||||
Interest and other, net |
($13) |
|
$1 |
|
|
|
|
|||||||
Income before income taxes |
$387 to $422 |
|
($5) |
|
$155 |
|
$17 |
1) |
Includes 113.9 million basic shares and 1.1 million shares representing the potential dilution from unvested employee stock grants. |
||
2) |
The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously. |
||
3) |
Includes a $25 million net decrease in restricted cash for fiscal 2021. |
Key assumptions and dependencies underlying the Company’s outlook include: the timely delivery of the titles included in this financial outlook; continuing benefit from sheltering at home, which we have included in the fiscal second quarter 2021, but have not yet factored into the back half of the fiscal year; a stable economic environment; continued consumer acceptance of Xbox One and PlayStation 4; the ability to develop and publish products that capture market share for these current generation systems while also leveraging opportunities on next-gen consoles, PC, mobile and other platforms; and stable foreign exchange rates. See also “Cautionary Note Regarding Forward Looking Statements” below.
Product Releases
The following titles have been released since April 1, 2020:
Label |
Title |
Platforms |
Release Date |
|||
2K |
XCOM: Chimera Squad |
PC |
April 24, 2020 |
|||
2K |
Mafia II Definitive Edition and Mafia III Definitive Edition |
PS4, Xbox One, PC |
May 19, 2020 |
|||
2K |
Sid Meier’s Civilization VI – Frontier Pass (DLC) |
PS4, Xbox One, Switch, PC |
May 21, 2020 |
|||
2K |
BioShock: The Collection |
Switch |
May 29, 2020 |
|||
2K |
Borderlands Legendary Collection |
Switch |
May 29, 2020 |
|||
2K |
XCOM 2 Collection |
Switch |
May 29, 2020 |
|||
Private Division |
The Outer Worlds |
Switch |
June 5, 2020 |
|||
Private Division |
Disintegration |
PS4, Xbox One, PC |
June 16, 2020 |
|||
2K |
Borderlands 3: Bounty of Blood (DLC) |
PS4, Xbox One, PC, Stadia |
June 25, 2020 |
|||
Private Division |
Kerbal Space Program: Shared Horizons (free update) |
PC |
July 1, 2020 |
|||
2K |
Sid Meier’s Civilization VI – New Frontier Pass: Ethiopia Pack (DLC) |
PS4, Xbox One, Switch, PC |
July 23, 2020 |
|||
Rockstar Games |
Red Dead Online: The Naturalist |
PS4, Xbox One, PC, Stadia |
July 28, 2020 |
|||
|
|
|
|
|||
Take-Two’s lineup of future titles announced to-date includes: |
||||||
Label |
Title |
Platforms |
Release Date |
|||
2K |
PGA TOUR 2K21 |
PS4, Xbox One, Switch, PC Stadia |
August 21, 2020 |
|||
2K |
NBA 2K21 |
PS4, Xbox One, Switch, PC, Stadia |
September 4, 2020 |
|||
2K |
WWE 2K Battlegrounds |
PS4, Xbox One, Switch, PC, Stadia |
September 18, 2020 |
|||
2K |
Mafia I Definitive Edition |
PS4, Xbox One, PC |
September 25, 2020 |
|||
2K |
NBA 2K21 |
PS5, Xbox Series X |
Holiday 2020 |
|||
Rockstar Games |
Grand Theft Auto V |
PS5, Xbox Series X |
Fiscal 2022 |
|||
Private Division |
Kerbal Space Program 2 |
PS4, Xbox One, PC |
Fall 2021 |
Conference Call
Take-Two will host a conference call today at 4:30 p.m. Eastern Time to review these results and discuss other topics. The call can be accessed by dialing (877) 407-0984 or (201) 689-8577. A live listen-only webcast of the call will be available by visiting http://ir.take2games.com and a replay will be available following the call at the same location.
Non-GAAP Financial Measure
In addition to reporting financial results in accordance with U.S. generally accepted accounting principles (GAAP), the Company uses a Non-GAAP measure of financial performance: Adjusted Unrestricted Operating Cash Flow, which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash. The Company’s management believes it is important to consider Adjusted Unrestricted Operating Cash Flow, in addition to net cash from operating activities, as it provides more transparency into current business trends without regard to the timing of payments from restricted cash, which is primarily related to a dedicated account limited to the payment of certain internal royalty obligations.
Contacts
(Investor Relations)
Henry A. Diamond
Senior Vice President
Investor Relations & Corporate Communications
Take-Two Interactive Software, Inc.
(646) 536-3005
Henry.Diamond@take2games.com
(Corporate Press)
Alan Lewis
Vice President
Corporate Communications & Public Affairs
Take-Two Interactive Software, Inc.
(646) 536-2983
Alan.Lewis@take2games.com
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