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Take-Two Interactive Software, Inc. Reports Better Than Expected Results for Fiscal First Quarter 2022

GAAP net revenue was $813 million

GAAP net income per diluted share increased to $1.30

GAAP net cash provided by operating activities for the three-months ended June 30, 2021 was $148 million

Adjusted Unrestricted Operating Cash Flow (Non-GAAP) for the three-months ended June 30, 2021 was $29 million

Net Bookings were $711 million, above guidance

Company reiterates outlook for fiscal year 2022

NEW YORK–(BUSINESS WIRE)–$TTWO–Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported better than expected results for the first quarter of its fiscal year 2022, ending June 30, 2021. In addition, the Company reiterated its outlook for the fiscal year 2022, ending March 31, 2022, and provided its initial outlook for the second quarter of its fiscal year 2022, ending September 30, 2021. For further information, please see the fiscal first quarter 2022 results slide deck posted to the Company’s investor relations website at http://ir.take2games.com.

First Quarter Fiscal 2022 Financial Highlights

GAAP net revenue decreased 2% to $813.3 million, as compared to $831.3 million in last year’s fiscal first quarter. Recurrent consumer spending (which is generated from ongoing consumer engagement and includes virtual currency, add-on content and in-game purchases) increased 15% and accounted for 70% of total GAAP net revenue. The largest contributors to GAAP net revenue were NBA® 2K21 and NBA 2K20; Grand Theft Auto® Online and Grand Theft Auto V; Red Dead Redemption 2 and Red Dead Online; Borderlands® 3; the WWE® series; Dragon City®; Sid Meier’s Civilization® VI; and Two Dots®.

Digitally-delivered GAAP net revenue increased 1% to $740.8 million, as compared to $735.6 million in last year’s fiscal first quarter, and accounted for 91% of total GAAP net revenue. The largest contributors to GAAP digitally-delivered net revenue were NBA 2K21 and NBA 2K20; Grand Theft Auto Online and Grand Theft Auto V; Red Dead Redemption 2 and Red Dead Online; Borderlands 3; the WWE series; Dragon City; Two Dots; Sid Meier’s Civilization VI; and Monster Legends®.

GAAP net income increased 72% to $152.3 million, or $1.30 per diluted share, as compared to $88.5 million, or $0.77 per diluted share, for the comparable period last year.

During the three-month period ended June 30, 2021, GAAP net cash provided by operating activities was $148.2 million, as compared to $445.4 million in the same period last year. During the three-month period ended June 30, 2021, Adjusted Unrestricted Operating Cash Flow (Non-GAAP), which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash, was $29.1 million, as compared to $324.0 million in the same period last year (please see the section below titled “Non-GAAP Financial Measure” for additional information). As of June 30, 2021, the Company had cash and short-term investments of $2.536 billion.

The following data, together with a management reporting tax rate of 16%, are used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

Three Months Ended June 30, 2021

Financial Data

 

$ in thousands

Statement of

operations

Change in

deferred net

revenue

and related

cost of

goods sold

Stock-based

compensation

 

 

 

Impact of

business

reorganization

 

 

Business

acquisition

 

Amortization

& impairment

of acquired

intangible

assets

Gain on

long-term

investments, net

 

 

 

 

 

Net revenue

$813,346

 

(101,916

)

 

 

 

 

 

Cost of goods sold

329,715

 

(8,135

)

(12,050

)

 

 

 

 

(11,112

 

)

 

 

Gross profit

 

483,631

 

 

 

(93,781

 

)

 

12,050

 

 

 

 

 

 

11,112

 

 

 

Total operating expenses

313,157

 

(37,000

)

 

(97

 

)

 

(2,186

 

)

 

 

(3,894

 

)

 

Income from operations

170,474

 

(93,781

)

49,050

 

97

 

2,186

 

 

15,006

 

 

Interest and other, net

(1,027

)

(610

)

 

 

 

 

 

 

 

 

 

Gain on long-term investments, net

1,997

 

 

 

 

 

 

 

 

 

(1,997

)

Income before income taxes

171,444

 

(94,391

)

49,050

 

97

 

2,186

 

 

 

15,006

 

 

 

 

(1,997

)

In order to calculate net income per diluted share for management reporting purposes, the Company uses its fully diluted share count of 117.1 million.

Operational Metric – Net Bookings

Net Bookings is defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.

During fiscal first quarter 2022, total Net Bookings declined 29% to $711.4 million, as compared to $996.2 million during last year’s fiscal first quarter. Net Bookings from recurrent consumer spending declined 25% and accounted for 69% of total Net Bookings. The largest contributors to Net Bookings were Grand Theft Auto Online and Grand Theft Auto V; NBA 2K21 and 2K20; Red Dead Redemption 2 and Red Dead Online; Borderlands 3; the WWE series; Dragon City; Two Dots; Sid Meier’s Civilization VI; and Monster Legends.

Catalog accounted for $652.6 million of Net Bookings led by Grand Theft Auto, NBA 2K, Red Dead Redemption, Borderlands, the WWE series, Dragon City, Sid Meier’s Civilization and Two Dots.

Digitally-delivered Net Bookings declined 26% to $680.4 million, as compared to $924.5 million in last year’s fiscal first quarter, and accounted for 96% of total Net Bookings. The largest contributors to digitally-delivered Net Bookings were Grand Theft Auto Online and Grand Theft Auto V; NBA 2K21 and NBA 2K20; Red Dead Redemption 2 and Red Dead Online; Borderlands 3; the WWE series; Dragon City; Two Dots; Sid Meier’s Civilization VI; and Monster Legends.

Management Comments

“We began fiscal 2022 with positive momentum, which was reflected in our ability to deliver first quarter operating results which were above our expectations,” said Strauss Zelnick, Chairman and CEO of Take-Two. “During the period, we continued to invest in our future, including growing our creative teams and expanding our mobile business and expertise further.

“For the year, we are reiterating our outlook, as there has been some movement in our release schedule, including two of our immersive core titles shifting to later in fiscal 2022 than contemplated by our prior guidance. As we deliver on our expansive multi-year pipeline, we believe that we will achieve sequential growth in fiscal 2023 and establish new record levels of operating results over the next few years.

“We remain highly optimistic about the growth potential for the interactive entertainment industry and our competitive positioning within the sector. We believe that our unique strategic advantages, together with our focus on enhancing our enterprise and capitalizing on our growth opportunities, will enable us to deliver long-term shareholder value.”

COVID-19 Response

At Take-Two, our number one priority has remained the health and safety of our employees and their families. All of our offices moved largely to work-from-home environments by mid-March 2020. As we begin to re-open many of our offices, we are strictly following protocols from local governments and health officials to ensure that we are adhering to their safety standards.

Due to the shelter-in-place orders that began last year, we experienced heightened levels of engagement and Net Bookings growth during our fiscal 2021 period. As the return to normalcy continues to unfold, the impact to our business, operations and financial results will depend on numerous evolving factors that we are not able to predict. The key risks to our business are set forth under the heading “Cautionary Note Regarding Forward-Looking Statements” in this release and in Take-Two’s Annual Report on Form 10-K for the fiscal year ended March 31, 2021.

Business and Product Highlights

Since April 1, 2021:

Take-Two:

  • Acquired privately-held Nordeus for an upfront purchase price of $225 million. There is the potential for the payment of an additional earn-out consideration based upon Nordeus achieving EBITDA results above certain thresholds during each of the first two years. Founded in 2010, Nordeus is a mobile games company based in Belgrade, Serbia, best known for Top Eleven, the world’s most successful mobile soccer management game* with over 240 million registered users.
  • Acquired privately-held Dynamixyz, a world-class leader in video-based facial animation services. Founded in 2010 in Cesson-Sévigné, France, Dynamixyz owns and operates a suite of leading-edge, proprietary motion capture, facial-analysis, and full 3D processing tools and technology that combines computer graphics, computer vision, and machine learning. Financial details of the acquisition were not disclosed.
  • Take-Two was a founding donor of The Gerald A. Lawson Endowment Fund for Black and Indigenous Students, which was created with the goal of increasing those groups’ representation in the gaming and tech industries. The fund provides student support for Black and Indigenous students who wish to pursue undergraduate or graduate degrees in game design or computer science from USC’s prestigious program.

*Source: AppAnnie based upon downloads and revenue through April 2021.

Rockstar Games:

  • Released new free content updates for Grand Theft Auto Online:
    • On July 20, delivered the Los Santos Tuners update. This massive update introduced the LS Car Meet, a new shared social space for players to get together to modify their personal vehicles, watch others modify their Tuner vehicles in real-time, race and test various vehicles on an underground test track, and much more. In addition, Los Santos Tuners features six new robbery Contracts; six new race types; ten new highly customizable vehicles; new collectible USB sticks featuring music from Moodymann and Seth Troxler, allowing players to experience music in an all-new way, and a host of quality-of-life updates, including a new customizable radio station wheel.
    • Earlier in the Summer, Rockstar Games released eight new stunt races, seven new arenas for Deadline mode and regular in-game bonuses and incentives for Grand Theft Auto Online.
  • Released new free content updates for Red Dead Online:
    • On July 13, released the Blood Money update for Red Dead Online. The update introduced a series of criminal-themed Opportunities; complex new missions, including the game’s first train robbery; and The Quick Draw Club – a series of four distinct, rapid-fire passes featuring criminal-themed unlockable rewards, bonuses, and more.
    • Prior to this update, Red Dead Online introduced eight new races spanning iconic locations across the game’s five states and a creative array of bonuses and incentives.
  • Rockstar Games and Tribeca Festival joined together for a special free live performance from The Battery featuring Red Dead Redemption 2 Original Soundtrack producer, Daniel Lanois. The performance featured special guests, D’Angelo and Rhiannon Giddens.
  • Rockstar Games teamed with CircoLoco — creators of some of the world’s biggest and most influential real-world parties and one of the most recognized brands in modern dance music — to create a brand-new record label, CircoLoco Records. The label is focused on elevating the dance music culture scene through the collective power of these two entertainment brands.

2K:

  • Unveiled the full roster of cover athletes for NBA 2K22, the next installment of the top-rated and top-selling NBA video game simulation series of the past 20 years. Global phenomenon and two-time NBA All-Star, Luka Dončić, will appear on the Standard Edition and Cross-Gen Digital Bundle, while the premium, NBA 75th Anniversary Edition will showcase NBA legends Kareem Abdul-Jabbar, Dirk Nowitzki, and Kevin Durant. In North America, players can purchase a special version of the Standard Edition featuring six-time WNBA All-Star and WNBA Champion, Candace Parker, on the cover and available exclusively through GameStop and EB Games. In Japan, players can also purchase a special version of the Standard Edition that will feature Washington Wizards Rui Hachimura, a rising star who was the first Japanese player to not only be drafted in the first round in 2019, but also to reach the NBA Playoffs. The Standard Edition will be available for $59.99 on Gen 8 consoles and $69.99 for Gen 9 consoles; the Cross-Gen Digital Bundle will be available for $79.99 and grant players access to the Standard Edition across Gen 8 and Gen 9 consoles within the same console families; and the NBA 75th Anniversary Edition will be available for $99.99 for both Gen 8 and Gen 9 consoles.
  • Continued to expand the breadth of NBA 2K offerings with the launch of the NBA 2K21 Arcade Edition on Apple Arcade, delivering an all-new basketball simulation game experience to Apple’s video game subscription service, available on iPhone, iPad, Apple TV, and Mac devices.
  • Offered a variety of updates to NBA Supercard, including a new card tier, as well as new modes, themes and more.
  • The NBA 2K League kicked off its fourth season on May 19, which will conclude on September 4 with the NBA 2K League Finals delivered by DoorDash.
  • Released several updates to PGA TOUR 2K21, including a series of fan-favorite and all-new custom courses created by some of the most talented course creators in the PGA TOUR 2K community.
  • New apparel, accessory and footwear offerings were made available for PGA TOUR 2K21 through the NBA team logo gear update and the TravisMathew and PUMA golf gear update.
  • During the WrestleMania 37 broadcast on April 10, 2021, 2K and Visual Concepts revealed the first teaser video for WWE 2K22, which will launch within our current fiscal year. In recent weeks, the teams shared a series of behind-the-scenes looks at WWE 2K22, including entrance and move animations, motion capture and facial scanning, and more to come.
  • WWE SuperCard offered new content updates, including a John Cena-themed in-game event in June.
  • Announced that Tiny Tina’s Wonderlands, a new franchise from 2K and Gearbox, will be released later this fiscal year. The game is an epic adventure full of whimsy, wonder, and high-powered weaponry set in an unpredictable fantasy world where magic, broadswords, and bullets collide. Tiny Tina’s Wonderlands is a full experience with a rich, story-driven co-op campaign and repeatable end-game content.
  • Several enhancements were made to Borderlands 3, including the introduction of crossplay functionality for Xbox One, Xbox Series X|S, Mac, Stadia, and PC via Steam and the Epic Games Store. Additionally, new limited-time mini-events were introduced, which culminated in the return of the game’s most popular seasonal event, “Revenge of the Cartels.”
  • Released the Borderlands 3: Director’s Cut add-on, which is available for purchase separately and available to download for owners of Borderlands 3 Ultimate Edition or Season Pass 2. The Director’s Cut add-on delivered a brand-new raid boss, story-driven murder mystery missions, daily and weekly challenges with unique themed rewards, and never-before-seen behind-the-scenes content.
  • Launched the Sid Meier’s Civilization VI Anthology for Windows PC, which includes Sid Meier’s Civilization VI, all DLC packs, all expansions and the New Frontier Pass.

Private Division:

  • Announced that, together with Roll7, it will release OlliOlli World digitally this winter for consoles and PC. This skateboarding action-platformer marks a bold new direction in this critically acclaimed franchise and has received outstanding initial feedback from early media impressions.
  • Announced a partnership with Supergiant Games to release a physical edition of Hades for PlayStation and Xbox consoles. Hades is a winner of over 50 “Game of the Year” awards and has received impressive aggregate scores of 93 on Metacritic and 94 on OpenCritic.
  • Kerbal Space Program recently celebrated its 10-year anniversary, with new offerings for fans, including merchandise and a documentary video detailing the various achievements of the title as well as its impact on the aerospace industry.
  • Announced that it will release Kerbal Space Program Enhanced Edition for PlayStation 5 and Xbox Series X|S this fall. The title will benefit from multiple hardware advancements and developments which allow for an upgraded resolution, improved frame-rate, advanced shaders, better textures, and additional performance improvements. Players who already own Kerbal Space Program Enhanced Edition for Gen 8 consoles are eligible for a free upgrade to the new version of the game upon its release.

T2 Mobile Games:

  • Take-Two integrated Socialpoint, Playdots, and Nordeus into newly formed “T2 Mobile Games.” This new structure will help Take-Two’s mobile teams achieve cost synergies and share best practices.
  • Many of our mobile games launched new features, challenges, and marketing activations to drive player engagement. Our studios will continue to introduce new enhancements to their games this year to further optimize the player experience.

Outlook for Fiscal 2022

Take-Two is reiterating its outlook for the fiscal year ending March 31, 2022 and providing its initial outlook for its fiscal second quarter ending September 30, 2021:

Fiscal Year Ending March 31, 2022

  • GAAP net revenue is expected to range from $3.14 to $3.24 billion
  • GAAP net income is expected to range from $229 to $259 million
  • GAAP diluted net income per share is expected to range from $1.95 to $2.20
  • Share count used to calculate both GAAP and management reporting diluted net income per share is expected to be 117.4 million (1)
  • Net cash provided by operating activities is expected to be over $380 million
  • Adjusted Unrestricted Operating Cash Flow (Non-GAAP) is expected to be over $400 million (2)
  • Capital expenditures are expected to be approximately $170 million
  • Net Bookings (operational metric) are expected to range from $3.2 to $3.3 billion

The Company is also providing selected data and its management reporting tax rate of 16%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

Twelve Months Ending March 31, 2022

Financial Data

 

$ in millions

GAAP outlook (3)

Change in deferred

net revenue and

related cost of goods

sold

Stock-based

compensation

Gain on long

term

investments,

net

Amortization

of Intangible

Assets

Reorganization

& Acquisition

 

 

Net revenue

$3,140 to $3,240

 

$60

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Cost of goods sold

$1,399 to $1,444

 

$27

 

($42)

 

 

 

($48)

 

 

 

 

 

 

 

 

 

 

 

 

 

Operating expenses

$1,481 to $1,501

 

 

 

($127)

 

 

 

($12)

 

($2)

 

 

 

 

 

 

 

 

 

 

 

 

Interest and other, net

($3)

$1

$2

 

 

 

 

 

 

 

 

 

 

 

 

Income (loss) before income taxes

$263 to $298

$32

$169

($2)

$60

$2

Second Quarter Ending September 30, 2021

  • GAAP net revenue is expected to range from $740 to $790 million
  • GAAP net income is expected to range from $41 to $53 million
  • GAAP diluted net income per share is expected to range from $0.35 to $0.45
  • Share count used to calculate both GAAP and management reporting diluted net income per share is expected to be 117.3 million (4)
  • Net Bookings (operational metric) are expected to range from $815 to $865 million

The Company is also providing selected data and its management reporting tax rate of 16%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

Three Months Ending September 30, 2021

Financial Data

$ in millions

GAAP outlook (3)

Change in

deferred net

revenue and

related cost of

goods sold

Stock-based

compensation

Amortization of

acquired

intangible

assets

 

Net revenue

$740 to $790

 

$75

 

 

 

 

 

 

 

 

 

 

 

Cost of goods sold

$323 to $349

 

$10

 

($8)

 

($12)

 

 

 

 

 

 

 

Operating Expenses

$368 to $378

 

 

 

($29)

 

($4)

 

Interest and other, net

$0

 

 

 

 

 

 

 

Income before income taxes

$49 to $63

 

$65

 

$37

 

$16

1)

Includes 116.3 million basic shares and 1.1 million shares representing the potential dilution from employee stock grants.

2)

Adjusted for changes in restricted cash.

3)

The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously.

4)

Includes 116.4 million basic shares and 0.9 million shares representing the potential dilution from unvested employee stock grants.

Key assumptions and dependencies underlying the Company’s outlook include: the timely delivery of the titles included in this financial outlook; a stable economic environment; continued consumer acceptance of Xbox One and PlayStation 4, as well as continued growth in the installed base of PlayStation 5 and Xbox Series X|S; the ability to develop and publish products that capture market share for these current generation systems while also leveraging opportunities on PC, mobile and other platforms; and stable foreign exchange rates. See also “Cautionary Note Regarding Forward Looking Statements” below.

Product Releases

The following titles have been released since April 1, 2021:

Label

Title

Platforms

Release Date

2K

NBA 2K21 Arcade Edition

iOS

April 2, 2021

2K

Borderlands 3 – Director’s Cut (part of Season Pass 2 DLC)

PS4, PS5, Xbox One, Xbox Series X|S, PC, Stadia

April 8, 2021

2K

Civilization VI Anthology

Windows PC

June 10, 2021

Rockstar Games

Red Dead Redemption Online: Blood Money Update

PS4, Xbox One, PC

July 13, 2021

Rockstar Games

Grand Theft Auto Online: Los Santos Tuners Update

PS4, Xbox One, PC

July 20, 2021

Take-Two’s lineup of future titles announced to-date includes:

Label

Title

Platforms

Release Date

Private Division

Hades (physical release)

PS4, PS5, Xbox One, Xbox Series X

August 13, 2021

2K

NBA 2K22

PS4, PS5, Xbox One, Xbox Series X|S, PC, Switch

September 10, 2021

Private Division

The Outer Worlds: Murder on Eridanos (DLC)

Switch

Q2 Fiscal 2022

Private Division

Kerbal Space Program Enhanced Edition

PS5, Xbox Series X|S

Fall 2021

Rockstar Games

Grand Theft Auto V: Expanded and Enhanced

PS5, Xbox Series X|S

November 11, 2021

Rockstar Games

Grand Theft Auto Online – Standalone

PS5, Xbox Series X|S

November 11, 2021

2K

Tiny Tina’s Wonderlands

PS4, PS5, Xbox One, Xbox Series X|S, PC

Q4 Fiscal 2022

Private Division

OlliOlli World

PS4, PS5, Xbox One, Xbox Series X|S, Switch, PC (digital only)

Fiscal 2022

2K

WWE 2K22

TBA

Fiscal 2022

Private Division

Kerbal Space Program 2

PS4, PS5, Xbox One, Xbox Series X|S, PC

Fiscal 2023

Conference Call

Take-Two will host a conference call today at 4:30 p.m. Eastern Time to review these results and discuss other topics. The call can be accessed by dialing (877) 407-0984 or (201) 689-8577. A live listen-only webcast of the call will be available by visiting http://ir.take2games.com and a replay will be available following the call at the same location.

Non-GAAP Financial Measure

In addition to reporting financial results in accordance with U.S. generally accepted accounting principles (GAAP), the Company uses a Non-GAAP measure of financial performance: Adjusted Unrestricted Operating Cash Flow, which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash. The Company’s management believes it is important to consider Adjusted Unrestricted Operating Cash Flow, in addition to net cash from operating activities, as it provides more transparency into current business trends without regard to the timing of payments from restricted cash, which is primarily related to a dedicated account limited to the payment of certain internal royalty obligations.

Contacts

(Investor Relations)

Nicole Shevins

Senior Vice President

Investor Relations & Corporate Communications

Take-Two Interactive Software, Inc.
(646) 536-3005

Nicole.Shevins@take2games.com

(Corporate Press)

Alan Lewis

Vice President

Corporate Communications & Public Affairs

Take-Two Interactive Software, Inc.
(646) 536-2983

Alan.Lewis@take2games.com

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