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Social Point Invites Gamers to Relax and Challenge Their Brains with Word Life

New free-to-play crossword puzzle game from Take-Two Interactive’s
acclaimed studio now available on iOS and Android Devices

NEW YORK–(BUSINESS WIRE)–Social Point, a leading mobile games developer and wholly-owned studio
of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced
that their latest free-to-play offering, Word Life, is now
available on iOS and Android devices. From the creators of the popular
mobile titles Dragon City, Monster Legends and
Tasty Town
, comes an all-new crossword puzzle game that invites
players to discover the most stunning landscapes nature has to offer,
while they sit back, relax, and play word puzzles on their phones.


“Whether you are looking for a brief distraction, a fun challenge or a
puzzle to sharpen your brain, Word Life has you covered,”
said Horacio Martos, CEO at Social Point. “Word Life is
the best real-time multiplayer game, where you can challenge your
friends and compete to see who is the brightest. The game also allows
you to play in 7 different languages, and it’s an opportunity to learn
new vocabulary while you have fun solving the crosswords.”

Word Life players are encouraged to challenge
themselves each day with thousands of levels and new modes to play, such
as the Pyramid and Spider levels. Players can go the extra mile with
daily puzzles, which allow them to collect fun stickers highlighting
some of nature’s most amazing animals, as well as great in-game rewards. Word
Life
is a game that brings a new dimension to traditional word
puzzle games, boasting a multiplayer mode where players can battle with
words in exciting match-offs to see who is the most-skilled competitor. Word
Life
’s crossword puzzles are also available in several languages
for players to practice and master their skills.

For more information on Word Life, please visit iTunes
Store
& Google
Play
.

About Social Point

Founded in 2008 and headquartered in Barcelona, Spain, Social Point is a
highly-successful free-to-play mobile game developer that focuses on
delivering high-quality, deeply-engaging entertainment experiences. On
January 31, 2017, Social Point was acquired by Take-Two Interactive
Software, Inc. (NASDAQ:TTWO). Social Point is led by an experienced
senior management team, including Horacio Martos and Andrés Bou,
Co-Chief Executive Officers and Founders, and Marc Canaleta, Chief
Technology Officer and Co-Founder, and has over 340 employees. Social
Point currently has multiple profitable games in the market. Its two
most successful titles, Dragon City and Monster Legends,
have been downloaded more than 180 million times to date on iOS and
Android platforms (as of January 31, 2017), and consistently have
charted in the annual top-100 grossing mobile games in the United States
since 2014. Social Point is one of only six publishers that have had at
least two games simultaneously in the App Store’s annual top-100
grossing mobile games chart every year since 2014. In addition, Social
Point has a robust development pipeline of 9 exciting new games in
development. For more information, please visit http://www.socialpoint.es/.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, publisher and marketer of interactive entertainment
for consumers around the globe. The Company develops and publishes
products principally through its wholly-owned labels Rockstar Games and
2K, as well as its Private Division label and Social Point, a leading
developer of mobile games. Our products are designed for console systems
and personal computers, including smartphones and tablets, and are
delivered through physical retail, digital download, online platforms
and cloud streaming services. The Company’s common stock is publicly
traded on NASDAQ under the symbol TTWO. For more corporate and product
information please visit our website at http://www.take2games.com.

All trademarks and copyrights contained herein are the property of their
respective holders.

Cautionary Note Regarding Forward-Looking
Statements

The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as “anticipates,” “believes,”
“estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,”
“projects,” “seeks,” “should,” “will,” or words of similar meaning and
include, but are not limited to, statements regarding the outlook for
the Company’s future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to
develop other hit titles, the timely release and significant market
acceptance of our games, the ability to maintain acceptable pricing
levels on our games, and risks associated with international operations.
Other important factors and information are contained in the Company’s
most recent Annual Report on Form 10-K, including the risks summarized
in the section entitled “Risk Factors,” the Company’s most recent
Quarterly Report on Form 10-Q, and the Company’s other periodic filings
with the SEC, which can be accessed at www.take2games.com.
All forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or otherwise.

Contacts

(Social Point)
Horacio Martos
CEO & Head of Product of Word
Life
horacio.martos@socialpoint.es

(Investor Relations)
Henry A. Diamond
Senior Vice President
Investor
Relations & Corporate Communications
Take-Two Interactive
Software, Inc.

(646) 536-3005
Henry.Diamond@take2games.com

(PR Agency for Social Point)
Tony Rivera
Sandbox Strategies
tony@sandboxstrat.com

(Corporate Press)
Alan Lewis
Vice President
Corporate
Communications & Public Affairs
Take-Two Interactive
Software, Inc.

(646) 536-2983
Alan.Lewis@take2games.com

Staff

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