Digital Media Net - Your Gateway To Digital media Creation. News and information on Digital Video, VR, Animation, Visual Effects, Mac Based media. Post Production, CAD, Sound and Music
Categories: News

ReadSpeaker Releases SDK for Nintendo Switch™ Game Development

FacebookFacebookTwitterTwitterEmailEmailWhatsAppWhatsAppFlipboardFlipboardGmailGmailRedditRedditLinkedInLinkedInMessengerMessengerShareShare

Easily implement text-to-speech functions in Nintendo Switch game development

BOSTON–(BUSINESS WIRE)–ReadSpeaker is pleased to announce the availability of the SDK for Nintendo Switch for Nintendo Switch application (game) developers.

SDK for Nintendo Switch

ReadSpeaker’s SDK for Nintendo Switch (SDK) is a development tool for embedding a Deep Neural Network (DNN) text-to-speech (TTS) engine into Nintendo Switch games.

DNN-based text-to-speech is typically run on a server due to its computing power requirements, but ReadSpeaker’s proprietary technology enables DNN text-to-speech to run standalone on the Nintendo Switch.

By using this SDK, Nintendo Switch game developers can easily implement a Voice User Interface (VUI) that performs text-to-speech in real time, which can be used for interactive voice dialogs and in-game announcements.

In addition, this SDK is available in 11 languages, making it suitable for global deployment. These languages include Japanese, American English, British English, Mexican Spanish, Canadian French, Italian, French, German, Spanish, Dutch and Russian.

Custom Voice x SDK for Nintendo Switch

By using this SDK, developers can incorporate the voices that ReadSpeaker has prepared into their Nintendo Switch game. In addition, it is also possible to develop custom voice using the voice of a voice actor or narrator specified by the customer. By using the custom voice, developers are able to express their character’s individuality by utilizing text-to-speech.

Emotional Text-To-Speech x SDK for Nintendo Switch

In the past, text-to-speech readings were mechanical and flat, but ReadSpeaker’s text-to-speech utilizes DNN and other technologies to not only produce speech that is more human-like, but also enables the expression of emotions such as joy, sadness and anger.

Developers can use joy to express a happy voice, sadness to express a sorrowful voice and anger to express an angry voice, so developers can use a voice that is full of realism depending on the game scenario.

Contacts

Victoria Newell, readspeaker@v2comms.com

Staff

Recent Posts

QELNIX Is Redefining the Shared Economy – A Team of Idealists Powering Urban Life

KUALA LUMPUR,MALAYSIA / ACCESS Newswire / July 27, 2025 / As the shared economy evolves…

17 hours ago

DEEP Robotics Showcases Core Technologies & Real-World Applications of Embodied Intelligence Robots at WAIC 2025

SHANGHAI, CN / ACCESS Newswire / July 27, 2025 / On July 26, the 2025…

17 hours ago

RTM Launches AI-Powered RTM Clones to Revolutionize Brand-Centric Content Creation

AUSTIN, TX / ACCESS Newswire / July 27, 2025 / RTM, a leading growth-focused digital…

17 hours ago

DEA Scrambles to Defend Marijuana Decision Amid Supreme Court Ruling, Legal Collapse And Public Outrage

"This Wasn't DEA Marijuana Regulation - It Was a DEA Illegal Ambush." ALL EYES ON…

17 hours ago

Age Guard: A Full-Spectrum Longevity Formula, Backed by Cellular Health Science

This product targets NAD⁺ support, cellular renewal, and energy metabolism to promote healthy aging and…

17 hours ago

Two Industry Icons. One Game-Changing Masterclass. America’s #1 Realtor Speaks About the Journey to the Top With AngelAi

OriginatorTech Deep Dive, a collaborative education series for forward-thinking finance and real estate professionals, will…

17 hours ago