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Digital Content Market Size to Grow by USD 594.11 Bn at a CAGR of 14.06%| Digital Video Content segment is expected to witness lucrative growth | Technavio

NEW YORK, June 1, 2022 /PRNewswire/ — The Digital Content Market size is expected to grow by USD 594.11 billion with a YOY growth of 13.40% during the forecast period. The increasing number of smart connected devices is notably driving the digital content market growth. The report offers an up-to-date analysis of the current market scenario and information from several leading manufacturers.


For more insights on YOY and CAGR, Request Latest Sample Report.

This market research report extensively covers Digital Content Market by the following:

  • Content type – Digital video content, digital game content, digital text content, and digital audio content
    • Digital video content will gain a considerable part of the digital content market. Leading companies like Netflix, Amazon.com, and HULU are improving their content and developing new revenue models. Demand for OTT video services has risen as a result of the availability of numerous subscription choices and premium content. With the adoption of 4G and 5G technologies in emerging economies, the segment’s rise can be ascribed to considerable expansion in high-speed internet infrastructure and telecom network infrastructure.
  • Geography – North America, Europe, APAC, Middle East and Africa, and South America
    • North America will account for 55 percent of market growth. In North America, the United States is the most important market for digital content. The market in this region will grow at a slower rate than the market in other regions. Over the forecast period, the rising media and entertainment, telecom, and education sectors will aid the expansion of the digital content market in North America.

Get more insights into this market’s growth with a detailed analysis of the top regions, View our Sample Report! 

Digital Content Market Dynamics

Market Driver

The growing number of smart connected devices, which is predicted to reach more than 20 billion by 2020, is one of the primary reasons driving the digital content market. It is becoming easier to watch internet material on tablets, computers, or smartphones as the number of smart linked devices grows. As a result, demand for digital material will rise since it provides end-users with greater freedom in terms of location and time.

Market Trend

Another important element fueling the growth of the digital content business is the rising use of social media. Because of its capacity to provide quick comments on material via blogs and social networking sites, social media has become a major data source for many companies. Content creators and marketers are using social computing platforms for branding, marketing, broad-based knowledge management initiatives, and recruitment, resulting in more cost-effective collaborations throughout the globe.

Market Challenge

One of the major roadblocks to the expansion of the digital content sector is piracy. For years, piracy has been a danger to the video, gaming, text, and audio entertainment businesses. Digital content suppliers face significant issues from file sharing, copying, and downloading from unlawful web sources. As a result, premium content protection is a must-have for all digital content suppliers.

Our reports cover all the major factor that drives a market along with the challenges. To get a detailed understanding of the market trend, Download Sample Report Now!

Digital Content Market Segmentation

  • Geography
  • APAC
  • North America
  • Europe
  • South America
  • MEA
  • Type
  • Digital Video Content
  • Digital Game Content
  • Digital Text Content
  • Digital Audio Content
  • Device
  • Mobile
  • Non-mobile

Download Sample Report: to know additional highlights and key points on various market segments and their impact in coming years. 

Digital Content Market Vendor

The growing competition in the market is compelling vendors to adopt various growth strategies such as promotional activities and spending on advertisements to improve the visibility of their services. Some vendors are also adopting inorganic growth strategies such as M&As to remain competitive in the market.  

The report analyzes the market’s competitive landscape and offers information on several market vendors, including:

  • Activision Blizzard Inc.
  • Alphabet Inc.
  • Amazon.com Inc.
  • Apple Inc.
  • Baidu Inc.
  • Comcast Corp.
  • Microsoft Corp.
  • Netflix Inc.
  • Sony Corp.
  • The Walt Disney Co.

Find out the top market vendors, their competition, and how they excel in the Digital Content Market in our latest Sample Report. Download our Detailed Sample Report. 

Digital Content Market Key Highlights

  • CAGR of the market during the forecast period
  • Detailed information on factors that will assist digital content market growth during the next five years
  • Estimation of the digital content market size and its contribution to the parent market
  • Predictions on upcoming trends and changes in consumer behavior
  • The growth of the digital content market
  • Analysis of the market’s competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of digital content market, vendors

Do reach out to our analysts for more customized reports as per your requirements. Speak to our Analyst now!

Digital Content Market Scope

Report Coverage

Details

Page number

120

Base year

2020

Forecast period

2021-2025

Growth momentum & CAGR

Accelerate at a CAGR of 14.06%

Market growth 2021-2025

$ 594.11 billion

Market structure

Fragmented

YoY growth (%)

13.40

Regional analysis

North America, Europe, APAC, South America, and MEA

Performing market contribution

North America at 55%

Key consumer countries

US, Japan, China, Germany, and UK

Competitive landscape

Leading companies, Competitive strategies, Consumer engagement scope

Key companies profiled

Activision Blizzard Inc., Alphabet Inc., Amazon.com Inc., Apple Inc., Baidu Inc., Comcast Corp., Microsoft Corp., Netflix Inc., Sony Corp., and The Walt Disney Co.

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and recovery analysis and future consumer dynamics, Market condition analysis for forecast period

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

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Table of Contents

1 Executive Summary

2 Market Landscape

·         2.1 Market ecosystem

·         Exhibit 01: Parent market

·         2.2 Market characteristics

·         Exhibit 02: Market characteristics

·         2.3 Value chain analysis

·         Exhibit 03: Value chain analysis: Education services market

3 Market Sizing

·         3.1 Market definition

·         Exhibit 04: Offerings of vendors included in the market definition

·         3.2 Market segment analysis

·         Exhibit 05: Market segments

·         3.3 Market size 2020

·         3.4 Market outlook: Forecast for 2020 – 2025

·         Exhibit 06: Global – Market size and forecast 2020 – 2025 ($ billion)

·         Exhibit 07: Global market: Year-over-year growth 2020 – 2025 (%)

4 Five Forces Analysis

·         4.1 Five forces summary

·         Exhibit 08: Five forces analysis 2020 & 2025

·         4.2 Bargaining power of buyers

·         Exhibit 09: Bargaining power of buyers

·         4.3 Bargaining power of suppliers

·         Exhibit 10: Bargaining power of suppliers

·         4.4 Threat of new entrants

·         Exhibit 11: Threat of new entrants

·         4.5 Threat of substitutes

·         Exhibit 12: Threat of substitutes

·         4.6 Threat of rivalry

·         Exhibit 13: Threat of rivalry

·         4.7 Market condition

·         Exhibit 14: Market condition – Five forces 2020

5 Market Segmentation by Content type

·         5.1 Market segments

·         Exhibit 15: Content type – Market share 2020-2025 (%)

·         5.2 Comparison by Content type

·         Exhibit 16: Comparison by Content type

·         5.3 Digital video content – Market size and forecast 2020-2025

·         Exhibit 17: Digital video content – Market size and forecast 2020-2025 ($ billion)

·         Exhibit 18: Digital video content – Year-over-year growth 2020-2025 (%)

·         5.4 Digital game content – Market size and forecast 2020-2025

·         Exhibit 19: Digital game content – Market size and forecast 2020-2025 ($ billion)

·         Exhibit 20: Digital game content – Year-over-year growth 2020-2025 (%)

·         5.5 Digital text content – Market size and forecast 2020-2025

·         Exhibit 21: Digital text content – Market size and forecast 2020-2025 ($ billion)

·         Exhibit 22: Digital text content – Year-over-year growth 2020-2025 (%)

·         5.6 Digital audio content – Market size and forecast 2020-2025

·         Exhibit 23: Digital audio content – Market size and forecast 2020-2025 ($ billion)

·         Exhibit 24: Digital audio content – Year-over-year growth 2020-2025 (%)

·         5.7 Market opportunity by Content type

·         Exhibit 25: Market opportunity by Content type

6 Customer landscape

7 Geographic Landscape

·         7.1 Geographic segmentation

·         Exhibit 27: Market share by geography 2020-2025 (%)

·         7.2 Geographic comparison

·         Exhibit 28: Geographic comparison

·         7.3 North America – Market size and forecast 2020-2025

·         Exhibit 29: North America – Market size and forecast 2020-2025 ($ billion)

·         Exhibit 30: North America – Year-over-year growth 2020-2025 (%)

·         7.4 Europe – Market size and forecast 2020-2025

·         Exhibit 31: Europe – Market size and forecast 2020-2025 ($ billion)

·         Exhibit 32: Europe – Year-over-year growth 2020-2025 (%)

·         7.5 APAC – Market size and forecast 2020-2025

·         Exhibit 33: APAC – Market size and forecast 2020-2025 ($ billion)

·         Exhibit 34: APAC – Year-over-year growth 2020-2025 (%)

·         7.6 South America – Market size and forecast 2020-2025

·         Exhibit 35: South America – Market size and forecast 2020-2025 ($ billion)

·         Exhibit 36: South America – Year-over-year growth 2020-2025 (%)

·         7.7 MEA – Market size and forecast 2020-2025

·         Exhibit 37: MEA – Market size and forecast 2020-2025 ($ billion)

·         Exhibit 38: MEA – Year-over-year growth 2020-2025 (%)

·         7.8 Key leading countries

·         Exhibit 39: Key leading countries

·         7.9 Market opportunity by geography

·         Exhibit 40: Market opportunity by geography ($ billion)

8 Drivers, Challenges, and Trends

·         8.1 Market drivers

·         8.2 Market challenges

·         Exhibit 41: Impact of drivers and challenges

·         8.3 Market trends

9 Vendor Landscape

·         9.1 Overview

·         9.2 Vendor landscape

·         Exhibit 42: Vendor landscape

·         9.3 Landscape disruption

·         Exhibit 43: Landscape disruption

·         Exhibit 44: Industry risks

10 Vendor Analysis

·         10.1 Vendors covered

·         Exhibit 45: Vendors covered

·         10.2 Market positioning of vendors

·         Exhibit 46: Market positioning of vendors

·         10.3 Activision Blizzard Inc.

·         Exhibit 47: Activision Blizzard Inc. – Overview

·         Exhibit 48: Activision Blizzard Inc. – Business segments

·         Exhibit 49: Activision Blizzard Inc. – Key offerings

·         Exhibit 50: Activision Blizzard Inc. – Segment focus

·         10.4 Alphabet Inc.

·         Exhibit 51: Alphabet Inc. – Overview

·         Exhibit 52: Alphabet Inc. – Business segments

·         Exhibit 53: Alphabet Inc. – Key news

·         Exhibit 54: Alphabet Inc. – Key offerings

·         Exhibit 55: Alphabet Inc. – Segment focus

·         10.5 Amazon.com Inc.

·         Exhibit 56: Amazon.com Inc. – Overview

·         Exhibit 57: Amazon.com Inc. – Business segments

·         Exhibit 58: Amazon.com Inc. – Key news

·         Exhibit 59: Amazon.com Inc. – Key offerings

·         Exhibit 60: Amazon.com Inc. – Segment focus

·         10.6 Apple Inc.

·         Exhibit 61: Apple Inc. – Overview

·         Exhibit 62: Apple Inc. – Business segments

·         Exhibit 63: Apple Inc. – Key news

·         Exhibit 64: Apple Inc. – Key offerings

·         Exhibit 65: Apple Inc. – Segment focus

·         10.7 Baidu Inc.

·         Exhibit 66: Baidu Inc. – Overview

·         Exhibit 67: Baidu Inc. – Product and service

·         Exhibit 68: Baidu Inc. – Key news

·         Exhibit 69: Baidu Inc. – Key offerings

·         Exhibit 70: Baidu Inc. – Segment focus

·         10.8 Comcast Corp.

·         Exhibit 71: Comcast Corp. – Overview

·         Exhibit 72: Comcast Corp. – Business segments

·         Exhibit 73: Comcast Corp. – Key news

·         Exhibit 74: Comcast Corp. – Key offerings

·         Exhibit 75: Comcast Corp. – Segment focus

·         10.9 Microsoft Corp.

·         Exhibit 76: Microsoft Corp. – Overview

·         Exhibit 77: Microsoft Corp. – Business segments

·         Exhibit 78: Microsoft Corp. – Key news

·         Exhibit 79: Microsoft Corp. – Key offerings

·         Exhibit 80: Microsoft Corp. – Segment focus

·         10.10 Netflix Inc.

·         Exhibit 81: Netflix Inc. – Overview

·         Exhibit 82: Netflix Inc. – Business segments

·         Exhibit 83: Netflix Inc. – Key offerings

·         Exhibit 84: Netflix Inc. – Segment focus

·         10.11 Sony Corp.

·         Exhibit 85: Sony Corp. – Overview

·         Exhibit 86: Sony Corp. – Business segments

·         Exhibit 87: Comcast Corp. – Key news

·         Exhibit 88: Sony Corp. – Key offerings

·         Exhibit 89: Sony Corp. – Segment focus

·         10.12 The Walt Disney Co.

·         Exhibit 90: The Walt Disney Co. – Overview

·         Exhibit 91: The Walt Disney Co. – Business segments

·         Exhibit 92: The Walt Disney Co. – Key offerings

·         Exhibit 93: The Walt Disney Co. – Segment focus

11 Appendix

·         11.1 Scope of the report

·         11.2 Currency conversion rates for US$

·         Exhibit 94: Currency conversion rates for US$

·         11.3 Research methodology

·         Exhibit 95: Research Methodology

·         Exhibit 96: Validation techniques employed for market sizing

·         Exhibit 97: Information sources

·         11.4 List of abbreviations

·         Exhibit 98: List of abbreviations

About Us
Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

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Email: media@technavio.com
Website: www.technavio.com/


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